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Automated Difficulty Assessment Model for Comprehensive Difficulty in Games

2024· article· en· W4400526415 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicAdvanced Decision-Making Techniques
Canadian institutionsUniversité du Québec à Chicoutimi
Fundersnot available
KeywordsComputer scienceSoftware engineeringHuman–computer interaction

Abstract

fetched live from OpenAlex

Comprehensive difficulty in a game can be defined as the challenge presented by learning the game's system, encompassing fundamental rules, objectives, and parameters. Achieving a well-balanced difficulty level is crucial for a game's success. In the industry, rules and objectives are commonly designed using a Static Game Balance (SGB) system. This involves human designers handcrafting elements such as game mechanics and the core behavior of enemies. In the early stages of game production, particularly during prototyping without access to player data, it becomes challenging to objectively assess the difficulty of these manually designed elements. Limited research has addressed automatic difficulty assessment in the context of SGB, with most studies focusing on executive difficulty, which pertains to a player's motor skills, such as dexterity. However, the industry is in need of more automated software tools to optimize game production. In this paper, we propose a novel method for automatically measuring the comprehensive difficulty of game enemies. Our approach, owing to its generalizability and the standardized way of defining enemies using state machines, lever-ages the properties of graphs (ex. number of states, transitions, cyclomatic complexity, etc.) to establish a standardized model for comprehensive difficulty assessment in games. We present this model along with the results of an initial exploratory experiment, demonstrating the potential of our approach and its feasibility for integration as a plugin in game engines like Unreal Engine 5.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.846
Threshold uncertainty score0.659

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.051
GPT teacher head0.390
Teacher spread0.339 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations3
Published2024
Admission routes1
Has abstractyes

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