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Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation.

2024· article· en· W4401880265 on OpenAlexaff
Julián Felipe Villada Castillo, John Edison Muñoz, David Lopez, J.F. Martínez López, Oscar Henao Gallo

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldMedicine
TopicStroke Rehabilitation and Recovery
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsSession (web analytics)Virtual realityRehabilitationComputer scienceSerious gameHuman–computer interactionStroke (engine)Exploratory researchMultimediaPhysical medicine and rehabilitationPhysical therapyEngineeringMedicineWorld Wide Web

Abstract

fetched live from OpenAlex

Introduction: Virtual Reality (VR) is a key tool in post-stroke rehabilitation, enhancing engagement and enjoyment. It benefits upper limb recovery by allowing personalized treatments based on precise performance metrics, thereby accelerating progress and making the experience more interactive. Objective: This study explores performance data from 10 stroke participants over 12 sessions using the custom VR game VR, aiming to show how game metrics, such as scores, provide insights into therapeutic progress. Methodology: Ten individuals over 50 years old recovering from a stroke participated in 12 sessions of VR, using three game mechanics: Boxes, Tejos, and Branches. The Difficulty Adjusted Performance Index (DAPI) was calculated to assess performance adjusted for task difficulty. The Wilcoxon signed-rank test compared performance metrics between the first and last sessions. Results: Significant performance improvements were observed in all game mechanics. The number of destroyed boxes, tejos, and branches cut was significantly higher in the last session compared to the first (boxes: z=-1.962, p=0.050; tejos: z=-1.992, p=0.046; branches: z=-2.397, p=0.017). DAPI analysis showed notable performance improvement, highlighting the effectiveness of VR. Conclusion: This study confirms the effectiveness of VR in post-stroke rehabilitation, demonstrating significant improvements in game performance. The use of DAPI and statistical analysis underscores progress in participant performance, showcasing VR and game metrics as valuable tools in post-stroke recovery by integrating challenge and motivation into therapy.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.013
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0010.000
Scholarly communication0.0010.000
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.052
GPT teacher head0.368
Teacher spread0.316 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2024
Admission routes1
Has abstractyes

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