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Heuristic Knowledge Transfer for General Game Playing

2024· article· en· W4401943767 on OpenAlexaff
Joshua D. A. Jung, Jesse Hoey

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsComputer scienceHeuristicKnowledge transferGame theoryHuman–computer interactionArtificial intelligenceKnowledge managementMathematical economicsMathematics

Abstract

fetched live from OpenAlex

General Game Playing (GGP) is a field of study in which artificial agents are required to compete in games whose rules are not known until runtime. In this domain, time is at a premium, as there may be less than a minute for an agent to initialize and decide on each of its actions. As a result, Monte Carlo Tree Search (MCTS) has been favoured by researchers in this domain for its ability to run in whatever time it is given, by quickly simulating many instances of a game. Heuristics may be used to guide these simulations, but since the game is not known in advance, a typical MCTS agent cannot know which heuristics are likely to be useful, and must expend precious time in trying to discover them. However, an agent able to take advantage of knowledge gained from prior experience with other, different, games, can do better. In this paper, we present a technique for automatically transferring heuristic knowledge between distinct, but similar, games. We show that using this knowledge to improve the quality of game-independent heuristics can produce better performance in games within the GGP framework, especially when initialization time is short, and we show that negative transfer is possible to detect and avoid.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.021
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.021
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.003
Scholarly communication0.0020.003
Open science0.0020.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.054
GPT teacher head0.333
Teacher spread0.279 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2024
Admission routes1
Has abstractyes

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Same topicArtificial Intelligence in GamesFrench-language works237,207