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Record W4402031624 · doi:10.32920/26871370

Creating a Mixed Reality Retail Experience With Present Hardware Limitations

2024· preprint· en· W4402031624 on OpenAlexaff
Aneja Himanshu

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsMixed realityComputer scienceBusinessVirtual realityHuman–computer interactionComputer graphics (images)

Abstract

fetched live from OpenAlex

<p>In the retail context, Virtual Reality is great for building prominent brand identity and spectacle experiences while Augmented Reality allows users to explore products in their own comfort zones thus increasing users' purchase intentions (Bogicevic et al., 2019, Heller et al., 2019, Hilken et al., 2021). This research investigates methodologies that can be used to create a mixed-reality retail experience by combining the best aspects of Augmented and Virtual Reality under one system. The accompanied experience utilizes the passthrough capabilities of the Oculus Quest 2 VR headset, which allows users to switch between being completely immersed in a virtual environment (VR) and being in their own environment while seeing virtual objects overlaid (AR) to create a system that can seamlessly switch between both worlds. Furthermore, the research explores designing interactions and elements that would be pertinent in both AR and VR scenarios to offer an immersive and engaging mixed-reality experience.</p>

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.821
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0010.000
Open science0.0020.004
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.107
GPT teacher head0.319
Teacher spread0.212 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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