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Record W4402905850 · doi:10.1167/jov.24.10.1406

Gain Adaptation in Virtual Reality

2024· article· en· W4402905850 on OpenAlexaff
Teng Xue, Laurie M. Wilcox, Robert S. Allison

Bibliographic record

VenueJournal of Vision · 2024
Typearticle
Languageen
FieldComputer Science
TopicAdvanced Vision and Imaging
Canadian institutionsYork University
Fundersnot available
KeywordsAdaptation (eye)Virtual realityComputer scienceCognitive psychologyPsychologyHuman–computer interactionNeuroscience

Abstract

fetched live from OpenAlex

Humans rely on both visual and kinesthetic cues to register self-motion and navigate through the world. Normally, these sources of information are consistent with the perceived motion through the environment. Virtual Reality (VR) often introduces visual/kinesthetic inconsistency due to scale differences between the physical space and the simulated virtual space (motion gain). Large amounts of left-right self-motion gain has been found to compress apparent distance and monocular depth. In the present study, we asked whether observers adapt to exposure to extended periods of high or low motion gain. In the adaptation phase, observers played a VR game. They moved laterally to intersect targets with their body; their virtual motion was scaled to be either 0.67, 1 or 2 times their physical motion. These three adaptation conditions were presented in separate sessions, each starting with 5 minutes of initial adaptation, followed by testing interleaved with three 2-minute top-up adaptation periods. During the test phase, observers swayed left-right over 20 cm to the beat of a 0.5 Hz metronome and indicated if the virtual environment moved ‘more or less than they did’. Using a method of constant stimuli, we measured the PSE for each gain in separate blocks. Results from 18 observers showed that there were no consistent differences between the PSEs obtained in the three gain conditions. Neither increasing the adaptation duration nor testing monocularly affected this pattern of results. These data suggest that while observers are sensitive to differences between their intended movement and that rendered in VR, they do not appear to adapt to a constant mismatch in the current setup. Ongoing experiments are evaluating if this is also true for forward-backward motion. Lack of adaptation to mismatches between self and world motion may be an important evolutionary strategy as such distortions could signal a hazardous situation (e.g. poisoning).

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.007

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.353
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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