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Record W4402946596 · doi:10.1167/jov.24.10.1208

Perception of Materials in Virtual Reality based on their Audiovisual Properties

2024· article· en· W4402946596 on OpenAlexaff
Harshitha Koppisetty, Laurie M. Wilcox, Robert S. Allison

Bibliographic record

VenueJournal of Vision · 2024
Typearticle
Languageen
FieldEarth and Planetary Sciences
Topic3D Surveying and Cultural Heritage
Canadian institutionsYork University
Fundersnot available
KeywordsPerceptionVirtual realityHuman–computer interactionComputer sciencePsychologyMultimediaNeuroscience

Abstract

fetched live from OpenAlex

Material perception requires integration of information from multiple senses. In virtual reality (VR) simulations, good agreement between sensory inputs leads to better accuracy, however, the effect of conflicting inputs is less understood. Here, we evaluated the effects of cue conflicts between auditory and visual material information in a virtual environment. To create the auditory stimuli, impact sounds were recorded in a controlled environment with a mechanized rod hitting a panel made of glass, wood, plastic, or metal. We rendered panels made of these same materials mounted on a stand, presented in a virtual room. During testing we combined the visual material textures with each of the recorded impact sounds, to create sixteen different conditions that were interleaved randomly and viewed using a VIVE Pro VR headset. On each trial the target object was presented and struck with a rod to produce an impact sound. The participants then classified the target material, and we recorded their responses and response time. To study the effect of agency, on half the trials, the participant observed an agent striking the target (agent-interaction trials), and in the remaining trials the participant struck the target themselves (self-interaction trials). Our results show that most participants classify materials based on their auditory properties. Further, there was no difference in the classification response between the agent-interaction trials and the self-interaction trials. Interestingly, in one of the sixteen conditions, we observed a potential audiovisual illusion - when observing a wooden target paired with a plastic impact sound, participants predominantly responded ‘metallic’. In sum, attention needs to be paid to incorporating auditory cues in VR, as discordant signals can distort perceived material properties.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.010

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0020.001
Open science0.0000.002
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.040
GPT teacher head0.276
Teacher spread0.237 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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