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Record W4403104573 · doi:10.1007/s12144-024-06591-4

What happens when flow ends? How and why your creativity is limited after a flow experience

2024· article· en· W4403104573 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueCurrent Psychology · 2024
Typearticle
Languageen
FieldPsychology
TopicFlow Experience in Various Fields
Canadian institutionsUniversity of ManitobaUniversity of Ottawa
FundersSocial Sciences and Humanities Research Council of Canada
KeywordsCreativityPsychologyFlow (mathematics)Social psychologyMechanics

Abstract

fetched live from OpenAlex

Flow is touted for the enjoyment it provides and for its relationship with concurrent task performance. But what happens when flow ends, and you move on to your next task? Our research demonstrates that there is a cost to being in flow in this regard. Specifically, the findings of three studies with 746 participants demonstrate that a person who just experienced flow carries forward a figurative tunnel vision which limits their creativity. This is important because flow can happen throughout daily life and can thus impair many creative tasks. In fact, our findings demonstrate that common activities can elicit a flow state that produces the effect on multiple subsequent tasks. Specifically, participants who experienced flow while playing video games in Study 1 were less creative in their subsequent two tasks compared to those who did not experience flow. This finding was replicated in Study 2 with a new flow inducing task. Study 2 also confirmed cognitive flexibility as an underlying mechanism wherein flow leads to a reduction in cognitive flexibility. Lastly, Study 3 shows that people can experience flow while shopping online, and if they do, their creativity is impaired in their next task. The negative carry-over effect was not equal for all forms of creativity, however; it consistently limited verbal creativity, but had limited influence on figural creativity. These findings make several theoretical contributions regarding the nature of flow and its consequences, while also providing practical insights for people structuring their day to increase creativity.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.587
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.079
GPT teacher head0.401
Teacher spread0.322 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it