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Combining Dense and Sparse Rewards to Improve Deep Reinforcement Learning Policies in Reach-Avoid Games with Faster Evaders in Two vs. One Scenarios

2024· article· en· W4403534366 on OpenAlexaff
Jefferson Silveira, Kalena McCloskey, Camille‐Alain Rabbath, Craig D. Williams, Sidney Givigi

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicReinforcement Learning in Robotics
Canadian institutionsRoyal Military College of CanadaQueen's University
Fundersnot available
KeywordsReinforcement learningComputer scienceReinforcementArtificial intelligenceHuman–computer interactionPsychologySocial psychology

Abstract

fetched live from OpenAlex

This paper investigates a variation of the reach-avoid game, a multi-agent pursuit and evasion scenario applicable to aerial defense, with faster evaders. Using Deep Reinforcement Learning techniques, the study proposes a different reward function that combines dense (distance-based) and sparse (outcome-based) rewards. Focused on the defender’s perspective in aerial defense, this new reward function resulted in effective learned policies against faster evaders, outperforming traditional differential game and DRL strategies with dense-only rewards. Moreover, the learned policy demonstrated versatility across different instances of the problem, including changes in pursuer speeds and winning radii, illustrating its versatility in unseen situations during training.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.748
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.017
GPT teacher head0.266
Teacher spread0.248 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2024
Admission routes1
Has abstractyes

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