Federated Learning and Evolutionary Game Model for Fog Federation Formation
Bibliographic record
Abstract
In this article, we tackle the network delays in the Internet of Things (IoT) for an enhanced Quality of Service (QoS) through a stable and optimized federated fog computing infrastructure. Network delays contribute to a decline in QoS for IoT applications and may even disrupt time-critical functions. This article addresses the challenge of establishing fog federations, which are designed to enhance QoS. However, instabilities within these federations can lead to the withdrawal of providers, thereby diminishing federation profitability and expected QoS. Additionally, the techniques used to form federations could potentially pose data leakage risks to end-users whose data is involved in the process. In response, we propose a stable and comprehensive federated fog architecture that considers federated network profiling of the environment to enhance the QoS for IoT applications. This article introduces a decentralized evolutionary game theoretic algorithm built on the top of a genetic algorithm mechanism that addresses the fog federation formation issue. Furthermore, we present a decentralized federated learning algorithm that predicts the QoS between fog servers without the need to expose users’ location to external entities. Such a predictor module enhances the decision-making process when allocating resources during the federation formation phases without exposing the data privacy of the users/servers. Notably, our approach demonstrates superior stability and improved QoS when compared to other benchmark approaches.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.003 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.001 | 0.000 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.001 | 0.001 |
| Open science | 0.002 | 0.001 |
| Research integrity | 0.002 | 0.001 |
| Insufficient payload (model declined to judge) | 0.003 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".