Reinforcement Learning for Control of Human Locomotion in Simulation
Bibliographic record
Abstract
Control of robotic leg prostheses and exoskeletons is an open challenge. Computer modeling and simulation can be used to study the dynamics and control of human walking and extract principles that can be programmed into robotic legs to behave similar to biological legs. In this study, we present the development of an efficient two-layer Q-learning algorithm, with k-d trees, that operates over continuous action spaces and a reward model that estimates the degree of muscle activation similarity between the agent and human state-to-action pairs and state-to-action sequences. We used a human musculoskeletal model acting in a high-dimensional physics-based simulation environment to train and evaluate our algorithm to simulate biomimetic walking. We used imitation learning and artificial biomechanics data to accelerate training via “expert” demonstrations and used experimental human data to compare and validate our predictive simulations, achieving 79% accuracy. Moreover, when compared to the previous state-of-the-art that used deep deterministic policy gradient, our algorithm was significantly more efficient with lower computational and memory storage requirements (i.e., requiring 7 times less RAM and 87 times less CPU compute), which can benefit real-time embedded computing for robot control. Overall, our new two-layer Qlearning algorithm using sequential data for continuous imitation of human locomotion serves as a first step towards the development of bioinspired controllers for robotic prosthetic legs and exoskeletons. Future work will focus on improving the prediction accuracy compared to experimental data and expanding our simulations to other locomotor activities.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".