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Record W4404445439 · doi:10.1609/aiide.v20i1.31882

Abstraction and Path Computation for Video Game Path Finding with Changing Maps

2024· article· en· W4404445439 on OpenAlexafffund
Teresa Saller, Ramon Lawrence, Vadim Bulitko

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2024
Typearticle
Languageen
FieldComputer Science
TopicVideo Analysis and Summarization
Canadian institutionsUniversity of AlbertaUniversity of British Columbia
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsPath (computing)Video gameAbstractionComputer scienceComputationTheoretical computer scienceAlgorithmMultimediaProgramming language

Abstract

fetched live from OpenAlex

Efficient grid-based path finding is important in video games especially for larger maps and when moving many agents. Algorithms based on abstraction have an order of magnitude faster search time performance than A* at the cost of a small amount of memory and increased suboptimality. Some approaches also compute and store paths to improve search performance. This paper evaluates new and existing algorithm variants for abstraction and path computation and investigates their performance for video game path finding with map changes. The results show that abstraction has significant advantages over A* and can be implemented efficiently for changing maps. Computing, storing, and reusing paths also has benefits especially when several searches can be performed before the map changes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScholarly communication
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.874
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.033
GPT teacher head0.278
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes2
Has abstractyes

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