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Record W4405099077 · doi:10.22215/etd/2024-16178

Investigating the Effect of Information Display Type on Performance and Experience in Virtual Reality First-Person Shooter Video Games

2024· dissertation· en· W4405099077 on OpenAlexaff
Andrew William Thompson

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsCarleton University
Fundersnot available
KeywordsPreferenceVirtual realityHuman–computer interactionComputer scienceMultimediaVideo gameQuality (philosophy)First personPsychology

Abstract

fetched live from OpenAlex

For decades, the first-person shooter (FPS) has remained one of the most popular genres in the video game industry.Since the inception of the FPS genre in the 1990s, many archetypal design strategies have emerged for conveying important information to players during gameplay, including their aiming trajectory, remaining ammunition, and current health level.These traditional design strategies are well-understood by developers and players alike.However, the arrival and rising popularity of consumer-grade virtual reality (VR) gaming platforms has introduced an entirely new way to experience interactive entertainment, which necessitates a reevaluation of traditional information display strategies for all applications, including FPS games.To this end, I conducted two studies to investigate how different information display strategies may impact key objective user performance metrics and subjective experience quality in VR FPS games.My first study compared a selection of aiming, ammo, and health information displays used in isolation within separate gameplay scenarios.My second study compared three different combined information displays each consisting of an aiming display, ammo display, and health display during a realistic FPS gameplay scenario.The first study revealed major performance gains to aiming tasks when participants were presented with an on-screen aiming display, as well as a broad preference for information displays which exist as physical elements within the game world and information display elements which are closely co-located within the player's focal space.The second study revealed that objective gameplay performance was largely unaffected by the information display method, but major differences in reported subjective experience quality were identified.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.022
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.022
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0020.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.021
GPT teacher head0.295
Teacher spread0.274 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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Same topicVirtual Reality Applications and ImpactsFrench-language works237,207