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Record W4405475196 · doi:10.5539/hes.v15n1p150

Architecture of the Micro-learning Platform Mixed with Gamification via Metaverse to Promote Creative Problem-solving Skills

2024· article· en· W4405475196 on OpenAlexvenueno aff
Kassinee Tupthong, Pinanta Chatwattana

Bibliographic record

VenueHigher Education Studies · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicTechnology-Enhanced Education Studies
Canadian institutionsnot available
Fundersnot available
KeywordsMathematics educationArchitectureComputer sciencePsychologyMetaverseHuman–computer interactionInstructional designPedagogyMultimediaKnowledge managementVisual artsVirtual reality

Abstract

fetched live from OpenAlex

The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short units of content so that they can understand the contents easily and spend a short time in learning. In addition, it is expected that the use of the gamification mechanism, which is a learning mechanism in the form of a game, in this learning platform can motivate learners to engage more in learning and overcome the challenges therein. This study also relies on the pre-experimental research method with the one-shot case study, in which all the research participants were willing to complete the questionnaire and the evaluation form under the policy of confidentiality and anonymity. The research results show that (1) the overall suitability towards the architecture of the micro-learning platform mixed with gamification via metaverse in terms of overall elements is at the highest level (Mean = 4.91, SD = 0.21), and (2) the overall suitability of the elements of the architecture of the micro-learning platform mixed with gamification via metaverse is at the highest level (Mean = 4.85, SD = 0.30), respectively. According to the research results, it can be concluded that the architecture of the micro-learning platform mixed with gamification via metaverse designed in this study can be applied as a guideline to further design other micro-learning platforms mixed with gamification via metaverse that can be practically used to promote creative problem-solving skills. In the meantime, the learning platform of this kind is believed to enable learners to improve their critical thinking skills with flexible problem-solving processes. All of these skills are considered highly important for the future careers of vocational students.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.639
Threshold uncertainty score0.596

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.002
Science and technology studies0.0010.001
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.343
Teacher spread0.319 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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