MétaCan
Menu
Back to cohort
Record W4405853203 · doi:10.5539/ijel.v15n1p76

Effects of Gamification on Chinese EFL College Students’ Writing Error Awareness and Writing Performance

2024· article· en· W4405853203 on OpenAlexvenueno aff
Chunfeng Wang, Qiangqiang Li

Bibliographic record

VenueInternational Journal of English Linguistics · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicTechnology-Enhanced Education Studies
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyMathematics education

Abstract

fetched live from OpenAlex

English writing is an important course to improve students’ comprehensive use of language. However, in the current practice of English writing teaching, college students in China still have a variety of problems in writing English compositions. Therefore, how to further improve students’ English writing ability has always been the focus and difficulty of English writing teaching. Although the traditional Error Analysis Theory has systematically studied the common mistakes in college English writing, students’ awareness of common mistakes in English writing still needs to be further improved. The thesis attempts to explore the effectiveness of gamification learning in improving students’ error awareness and writing performance, as well as students’ perception of gamification methods and traditional teaching methods. The experimental results showed that: 1) Gamification learning can help improve students’ awareness of common mistakes in English writing. 2) Gamification learning has obviously raised students’ comprehensive writing results, of which the misformation errors have been improved most significantly, followed by the improvement of cohesion/coherence, content/organization and language. 3) Gamification has been accepted and praised by most students because the instructional content in gamification is more professional, targeted and meaningful, and game design is more interesting and challenging. This study attempts a new exploration to apply gamification into English writing teaching, and has obtained satisfactory results, which has provided not only pedagogical suggestions for English writing teaching, but also some enlightenment for the future studies of gamification in English writing teaching.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0010.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.382
Teacher spread0.364 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

Explore more

Same venueInternational Journal of English LinguisticsSame topicTechnology-Enhanced Education StudiesFrench-language works237,207