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Record W4406622581 · doi:10.58459/icce.2016.1231

Game Design as Problem Solving

2016· article· en· W4406622581 on OpenAlexaffabout
Diali Gupta

Bibliographic record

VenueInternational Conference on Computers in Education · 2016
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer scienceGame designHuman–computer interaction

Abstract

fetched live from OpenAlex

In this paper we present how students at an arts immersion school in Canada, designed games using Minecraft as a design tool to represent Grade 8 curriculum content learnt in Social Studies. Our research was based on our theoretical framework on how game design could be an aesthetic process, which elaborates how a design commences with a problem and progresses as an iterative creative cycle towards finding a solution. Using this framework, we examined two groups of Grade 8 students’ game design process. The groups represent unique approaches towards problem solving that incorporated content from the Aztec and Spanish Civilization in their game design. We have interpreted the representation of the content as the posed problem and analyzed how each group proceeded with their game making based on their ideas, experience at playing the game and feedback received from fellow classmates. Our findings highlight how the design process through Minecraft was a creative endeavour on their part. Through our findings, we re-emphasize how involving students in game creation efforts help them to experience an aesthetic learning process, allowing them to become protagonists of their learning. We argue for game design as learners’ problem solving experience, through which they struggled to construct knowledge in social systems while developing fluencies both in gaming and technology.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.710
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.066
GPT teacher head0.373
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; both teacher heads agree on what is shown here.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2016
Admission routes2
Has abstractyes

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