MétaCan
Menu
Back to cohort
Record W4406632402 · doi:10.58459/icce.2014.714

Aesthetic Design For Learning With Games

2014· article· en· W4406632402 on OpenAlexaff

Bibliographic record

VenueInternational Conference on Computers in Education · 2014
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer sciencePsychologyHuman–computer interactionAestheticsArt

Abstract

fetched live from OpenAlex

This paper presents a design framework for educational games utilizing the notion of game aesthetics. Aesthetics in games is presently defined by all the facets of gaming experienced by players either directly through audio and graphics or indirectly through rules, geography, temporal characteristics and number of players. Researchers have observed that learning depends on the aesthetic qualities of an instructional environment and therefore the design of effective learning environments is dependent on its aesthetic considerations. Using the aesthetic principles of instructional design and the Design/Creativity loop model as the overall framework this paper elucidates how a game can be aesthetically conceived to reveal the core learning concepts and complexities for a deeper engagement with the content. To emphasize the role of creativity, we conceptualize the design process through a comparative analysis between choreography and the aesthetic configuration of a game based learning environment. We present and discuss the parallel processes of these two creative and iterative design activities, using various exemplary educational games and West African dance forms.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.009
Threshold uncertainty score0.031

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.004
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0020.006
Scholarly communication0.0050.004
Open science0.0010.004
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.052
GPT teacher head0.358
Teacher spread0.305 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2014
Admission routes1
Has abstractyes

Explore more

Same venueInternational Conference on Computers in EducationSame topicEducational Games and GamificationFrench-language works237,207