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Record W4407129649 · doi:10.2147/cia.s498272

Non-Immersive Virtual Reality Exercise Can Increase Exercise in Older Adults Living in the Community and in Long-Term Care: A Randomized Controlled Trial

2025· article· en· W4407129649 on OpenAlexafffund
Lisa Sheehy, Lalita Bharadwaj, Justine L. Estey

Bibliographic record

VenueClinical Interventions in Aging · 2025
Typearticle
Languageen
FieldHealth Professions
TopicBalance, Gait, and Falls Prevention
Canadian institutionsBruyère
FundersPublic Health AgencyPublic Health Agency of Canada
KeywordsVirtual realityMedicineRandomized controlled trialQuality of life (healthcare)Physical therapyActivities of daily livingHuman–computer interactionNursingComputer science

Abstract

fetched live from OpenAlex

Purpose: To assess the impact of an 8-week non-immersive virtual reality exercise program for older adults on 1) balance, physical function, community integration and quality of life; 2) falls, emergency room visits, hospital and long-term care admissions; 3) quantity of exercise performed; and 4) acceptance of non-immersive virtual reality. Patients and Methods: This prospective, assessor-blinded, randomized controlled trial was carried out on two separate samples of older adults: those living in their own homes (“home-based”) and those living in long-term care (“facility-based”). Participants were randomized to non-immersive virtual reality or usual activity. Non-immersive virtual reality consisted of 20– 30 minutes of customized, gamified exercises for balance, stepping, strengthening, and aerobic conditioning, performed 3– 5x/week for 8 weeks. Outcomes were measured before the intervention, immediately after, and 1 month later. Physical testing and questionnaires addressed objective 1). Counts for objectives 2) and 3) were reported by the participants and retrieved from the non-immersive virtual reality platform. Logbooks and a short interview addressed objective 4). Results: Recruitment was substantially impacted by the COVID-19 pandemic. The facility-based sample had 31 participants; the home-based sample had 16. There were no statistically-significant benefits to non-immersive virtual reality in either sample for objective 1), although the facility-based non-immersive virtual reality group showed a clinically-significant improvement in functional walking. Effect sizes were small (≤ 0.16). No falls occurred during non-immersive virtual reality exercise. The facility-based non-immersive virtual reality group did an average of 14.1 sessions (average 20.1 minutes/session) and the home-based non-immersive virtual reality group did an average of 17.2 sessions (22.6 minutes/session). Participants enjoyed the non-immersive virtual reality, found it challenging and motivating and felt that it improved balance and walking. Most were interested to continue beyond the study. Conclusion: Non-immersive virtual reality for home-based and facility-based older adults is safe, enjoyable and feasible and may increase users’ weekly levels of physical activity leading to clinical benefits for functional walking in facility-based users. Trial Registration: ClinicalTrials.gov (NCT04083885; registered 2019– 09-06). Plain Language Summary: Regular exercise is so important for older adults. It improves strength, flexibility, endurance and balance, reduces the risk of falls, and increases independence. However, many older adults do not exercise, for a variety of reasons. We tested a fun and safe way for seniors to do a customized exercise program in their own home, using a non-immersive virtual reality platform called Jintronix, which turns exercise into games! We recruited older adults living in their own homes (home-based sample), and those living in long-term care (facility-based sample) to try the exercise program for 20-30 minutes, 3-5 times a week for 8 weeks. The exercises were customized to each participant by a therapist, who followed up weekly. A total of 47 participants were recruited. The 16 home-based participants did an average of 17 sessions (23 min/session) over the 8 weeks, and the 31 facility-based participants did an average of 14 sessions (20 min/session). The sessions were safe – no one fell or sustained significant injury while doing non-immersive virtual reality exercise. Participants enjoyed the program and found it challenging and motivating, and commented that it improved their balance and walking. Most participants wished to continue once the study was over. We have confirmed that non-immersive virtual reality exercise can engage older adults to exercise more, with the potential to improve their health and independence. This exercise option is ideal for older adults who find it difficult to leave their home or wish to exercise privately. Keywords: exergaming, older adults, healthy aging

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.021
metaresearch head score (Gemma)0.005
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesResearch integrity
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.087
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0210.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0020.001
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.003
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.047
GPT teacher head0.447
Teacher spread0.399 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations8
Published2025
Admission routes2
Has abstractyes

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