MétaCan
Menu
Back to cohort

AI and VR: Shaping the Next Generation of Adaptive Learning and Development Programmes

2025· book-chapter· en· W4407711306 on OpenAlexaff
Rickard Enstroem, Bhawna Bhawna

Bibliographic record

Venuenot available
Typebook-chapter
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsMacEwan University
Fundersnot available
KeywordsDevelopment (topology)Computer scienceHuman–computer interactionPsychologyMathematics

Abstract

fetched live from OpenAlex

Abstract This chapter explores the transformative potential of integrating Artificial Intelligence (AI) with virtual reality (VR) in developing adaptive learning and development (L&D) programmes. Traditional L&D methodologies are increasingly inadequate in the face of rapidly changing business environments. AI and VR technologies offer unprecedented opportunities to personalise learning experiences, enhance engagement and improve outcomes. This chapter provides a comprehensive overview of current trends, applications, challenges and future directions of AI and VR in L&D. Key findings emphasise the role of these technologies in fostering continuous learning cultures, addressing individual learner needs and enhancing organisational effectiveness. Practical insights and case studies are included to guide HR professionals in leveraging AI and VR for innovative and effective L&D programmes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.880
Threshold uncertainty score0.328

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.142
GPT teacher head0.300
Teacher spread0.158 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2025
Admission routes1
Has abstractyes

Explore more

Same topicVirtual Reality Applications and ImpactsFrench-language works237,207