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Record W4407919723 · doi:10.1016/j.procs.2025.01.191

VR Games for Teaching Lean Manufacturing Tools: A Case Study of Stool Manufacturing

2025· article· en· W4407919723 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueProcedia Computer Science · 2025
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsComputer scienceLean manufacturingManufacturing engineeringIndustrial engineering

Abstract

fetched live from OpenAlex

This study investigates the efficacy of Virtual Reality (VR) in enhancing lean manufacturing training. By integrating VR with lean manufacturing principles, the aim is to compare performance and learning outcomes in traditional and lean scenarios. The research highlights the limitations of conventional training approaches in fully engaging learners and keeping pace with rapid technological advancements in manufacturing processes. Through the development of an interactive VR game focused on a stool manufacturing process, the study advances the use of PDCA framework to incorporate key lean manufacturing tools such as 5S Principles, Kanban, Poka-Yoke, and ergonomic improvements. The game development process is detailed, covering the preparation of 3D models, set up of virtual scenes, development of game function, design of user interface, and deployment. User testing reveals significant improvements in process efficiency and knowledge acquisition when employing lean-inspired scenarios within the VR environment. The study concludes with promising results, demonstrating the potential of VR in lean manufacturing training while also acknowledging the need for further research to validate these findings across a wider range of manufacturing processes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.973
Threshold uncertainty score0.781

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.000
Scholarly communication0.0010.002
Open science0.0020.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.318
Teacher spread0.286 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it