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Self-adaptive over progressive non-adaptive immersive virtual reality serious game to promote motor learning in older adults – A double blind randomized controlled trial

2025· article· en· W4407965068 on OpenAlexafffund
Gauthier Everard, Martin Vermette, Elizabeth Dumas-Longpré, Gregorio Sorrentino, Martin Edwards, Thierry Lejeune, Charles Sèbiyo Batcho

Bibliographic record

VenueNeuroscience · 2025
Typearticle
Languageen
FieldMedicine
TopicStroke Rehabilitation and Recovery
Canadian institutionsUniversité LavalCentre for Interdisciplinary Research in Rehabilitation
FundersRéseau Provincial de Recherche en Adaptation-RéadaptationWallonie-Bruxelles International
KeywordsPsychologyVirtual realityVideo gameMotor learningPhysical medicine and rehabilitationRandomized controlled trialCognitive psychologyDevelopmental psychologyAudiologyNeuroscienceComputer scienceHuman–computer interactionMultimediaMedicine

Abstract

fetched live from OpenAlex

Older adults often experience cognitive and functional decline, which can be mitigated by innovative interventions like immersive virtual reality (iVR). Self-adaptive serious games, which dynamically adjust task difficulty, may provide additional benefits by tailoring challenges to individual performance. However, the comparative effectiveness of self-adaptive versus progressive non-adaptive iVR interventions on motor learning in older adults remains underexplored. This randomized controlled trial primarily aimed to compare the effects of self-adaptive and progressive non-adaptive iVR interventions on motor learning in older adults. A total of 33 older adults were randomly assigned to either a self-adaptive (n = 17) or progressive non-adaptive (n = 16) iVR group. Both interventions involved an iVR serious game requiring unimanual reaching, target selection, and distractor inhibition under increasing difficulty over three days. Performance was evaluated pre- and post-intervention using a standardized iVR task, consisting of hitting a virtual target while ignoring distractors. This task features five levels of difficulty (level 0: no distractors; level 4: 17 low-saliency distractors). Primary outcomes, assessed during the standardized task, included changes in speed-accuracy trade-offs (SAT) and relative response time (RT, compared to level 0). Both participants and assessors were blinded to the intervention. After the intervention, both groups exhibited significant SAT improvements at level 1, 3 and 4 (P < 0.05) and RT gains at level 3 and 4 (P < 0.05). The self-adaptive group demonstrated significantly greater SAT (P = 0.049) and relative RT (P = 0.004) improvements at level 4. Findings suggest that older adults can achieve motor learning in iVR, particularly with self-adaptive serious games, highlighting potential for self-rehabilitation. Clinical trial NCT06141642 approved the 21th November 2023.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Randomized trial · Consensus signal: Randomized trial
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.027

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.003
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0060.002
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.308
Teacher spread0.295 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designRandomized trial
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2025
Admission routes2
Has abstractyes

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