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Motivational Digital Health App Design for Behavioral Change

2025· book-chapter· en· W4408423956 on OpenAlexaff
Niladri Neel Majumder

Bibliographic record

VenueIGI Global eBooks · 2025
Typebook-chapter
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsPsychologyHuman–computer interactionApplied psychologyComputer science

Abstract

fetched live from OpenAlex

This chapter examines how gamification enhances digital health apps by integrating game design elements to drive and sustain behavioral change. It highlights how mechanics like points and badges improve user engagement and adherence to health interventions, aligning with Healthcare 6.0 focus on patient-centered care. Key topics include the evolution of gamification, foundational psychological theories, and the connection between gamification, design thinking, and user-centric design. The chapter covers core and advanced design elements, future trends, challenges, and strategies for effective gamified interventions. It outlines metrics for evaluating effectiveness and provides insights from case studies of successful gamified health apps, offering best practices for sustaining engagement and adherence while reflecting on future advancements in the field.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.027
Threshold uncertainty score0.092

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0020.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0270.006

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.109
GPT teacher head0.372
Teacher spread0.263 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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