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Record W4408541556 · doi:10.1016/j.ijans.2025.100838

Serious games in nursing education: A systematic review of current evidence

2025· review· en· W4408541556 on OpenAlexaboutno aff
Esmaeil Mehraeen, Mohsen Dashti, Pegah Mirzapour, Afsaneh Ghasemzadeh, Shima Jahani, Amir Masoud Afsahi, Sina Mohammadi, Fatemeh Khajeh Akhtaran, Mohammad Mehrtakh, SeyedAhmad SeyedAlinaghi

Bibliographic record

VenueInternational Journal of Africa Nursing Sciences · 2025
Typereview
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersTehran University of Medical Sciences and Health Services
KeywordsCurrent (fluid)PsychologyMedicineEngineeringElectrical engineering

Abstract

fetched live from OpenAlex

• Serious Games have become increasingly popular in nursing education as a way to enhance learning and improve clinical skills. • Serious games have the potential to transform nursing education by providing an engaging and interactive learning experience. • By immersing learners in realistic clinical scenarios, Serious Games can enhance critical thinking, problem-solving, and decision-making skills. • To maximize Serious Games impact, it is critical to carefully design and implement these games, align them with specific learning objectives, and evaluate their effectiveness. Serious games (SGs) are a new concept in education that focuses on improving the effectiveness of teaching methods to provide a digital area for learning. We aimed to review current evidence of using SGs applications in nursing education. Data extraction was performed following two steps of screening/selection and then applying inclusion/ exclusion criteria. PRISMA checklist and the Newcastle-Ottawa Scale were utilized in the review. A total of 41 articles from 2015 to 2024 were included in this study. Results showed that nurse educators have attempted to use innovative game-based approaches to improve students’ knowledge, decision-making, practical skills, and teamwork. The nurses who participated and played these games often demonstrated a meaningful increase in their knowledge or exam scores when compared to a control group of peer nurses who underwent a routine traditional education or other modalities of digital platforms like online webinars. Serious games have the potential to transform nursing education by providing an engaging and interactive learning experience. By immersing learners in realistic clinical scenarios, these games can enhance critical thinking, problem-solving, and decision-making skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.739
Threshold uncertainty score0.761

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0020.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.111
GPT teacher head0.523
Teacher spread0.413 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations8
Published2025
Admission routes1
Has abstractyes

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