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Record W4409010302 · doi:10.1371/journal.pone.0317773

Promoting Pro-environmental Beliefs and Behaviour: Choose-Your-Own Story Futuristic Climate Game

2025· article· en· W4409010302 on OpenAlexafffund
Lala Muradova, Edana Beauvais

Bibliographic record

VenuePLoS ONE · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicClimate Change Communication and Perception
Canadian institutionsSimon Fraser University
FundersSocial Sciences and Humanities Research Council of CanadaUniversiteit van AmsterdamKoninklijke Nederlandse Akademie van WetenschappenEuropean Commission
KeywordsEmpathyClimate changeSocial psychologyPsychologyMediationIntervention (counseling)AdventurePolitical sciencePublic relationsEcology

Abstract

fetched live from OpenAlex

How can we address climate scepticism and increase public support for ambitious pro-environmental policies? This study investigates the potential of future-oriented perspective taking, using an innovative and futuristic choose-your-own-adventure narrative game. This cutting-edge intervention involves living in the life of a future self and making choices related to hypothetical climate crises. The choose-your-own-adventure game was integrated into online survey experiments in the United Kingdom (N = 1,738) and the United States (N = 1,290). We found that participation in the game elicited strong emotional responses in individuals, making them more empathetic, but also more hopeless and sad. Imagining their future self during the climate game enhanced people's willingness to engage in future discussions about climate change among the UK respondents. Yet, the intervention did little to transform people's pro-environmental beliefs, policy support, or willingness to sign a climate petition. Causal mediation analyses reveal that these null effects hide important direct and indirect effects. Empathic concern mediates significant positive indirect effect of climate game on people's pro-environmental beliefs, but negative indirect effect on willingness to sign the climate petition. Empathy seems to shape environmental beliefs and behaviours in diverse ways, highlighting the complex and nuanced relationship between them. These findings offer important implications for recent research on the role of emotions in climate change communication, environmental psychology, and policymaking. We also present a unique approach to fostering empathy for the environment and future generations through an engaging choose-your-own-adventure game.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.006
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.283
GPT teacher head0.372
Teacher spread0.089 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2025
Admission routes2
Has abstractyes

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