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Record W4409219772 · doi:10.1080/10413200.2025.2483688

Exploring experiences of tilt and ragequitting in competitive and recreational videogamers

2025· article· en· W4409219772 on OpenAlexafffund
Devin Bonk, Katherine A. Tamminen

Bibliographic record

VenueJournal of Applied Sport Psychology · 2025
Typearticle
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsUniversity of Toronto
FundersSocial Sciences and Humanities Research Council
KeywordsPsychologyRecreationTilt (camera)Applied psychologySocial psychologyCognitive psychologyPolitical scienceEngineering

Abstract

fetched live from OpenAlex

Gamers refer to tilt as a cyclical phenomenon where performance failures cause negative emotions leading to even poorer performance. When tilt experiences go unresolved, they can lead to ragequitting – an abrupt, and sometimes destructive, early removal of oneself from competition fueled by frustration. Few empirical studies have investigated gamers’ perceptions of these averse affective experiences and their consequences. The purpose of this study was to explore gamers’ experiences of tilt and ragequitting using the process model of emotion regulation as a sensitizing concept. Participants (N = 30; 77% men, 17% women, 3% non-binary, 3% agender, Mage = 25.5) were recruited using purposeful and snowball sampling across three broad categories of videogame engagement: recreational gamers, ranked gamers, and professional/collegiate esports athletes. Semi-structured interview transcripts were analyzed using qualitative description from a critical realist perspective. Participants tended to describe tilt as having a compounding negative “snowball” effect on performance wherein performance failures prompt negative emotions which cloud judgements leading to poorer decisions and more performance failures. Ragequitting was described as the extreme result of an unmitigated bout of tilt, but also as a disdainful act that gamers regard very poorly. Participants described how external factors like pre-game moods, general dispositions, and social identities can influence the onset and trajectory of tilt and ragequitting. The discussion section provides insight into how practitioners can prevent performance failures and negative emotions from compounding on each other when things go awry in competition.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0020.003
Scholarly communication0.0030.002
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.291
Teacher spread0.257 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2025
Admission routes2
Has abstractyes

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