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Record W4410145365 · doi:10.5539/jsd.v18n3p135

Leveraging Gamification for Developing Sustainable Behaviors: Frequently Asked Questions

2025· article· en· W4410145365 on OpenAlexvenueno aff
Bishoy Youhana, Allison Duane, Khanjan Mehta

Bibliographic record

VenueJournal of Sustainable Development · 2025
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
FundersLehigh University
KeywordsPsychologyBusinessEnvironmental resource managementEconomics

Abstract

fetched live from OpenAlex

Gamification is an emerging approach that leverages game design elements to influence user behavior across diverse domains, including health, education, and environmental sustainability. This article addresses fundamental yet thought-provoking questions about the effectiveness of gamification in shaping long-term habits. Through a critical synthesis of existing literature, the article explores how gamification fosters behavioral change—such as increased physical activity, reduced stress, and enhanced self-efficacy—and examines the psychological mechanisms behind these effects. It also considers gamification’s adaptability across platforms, its relevance for populations with specific needs (e.g., individuals with ADHD), and its potential for promoting critical thinking rather than superficial engagement. While long-term empirical data remain limited, current applications suggest that gamification holds substantial promise as a tool for cultivating sustainable behaviors. This article offers researchers, educators, and designers a concise, evidence-informed overview of gamification’s potential and limitations in advancing sustainable development goals.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.032
metaresearch head score (Gemma)0.085
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: none
Teacher disagreement score0.032
Threshold uncertainty score0.170

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0320.085
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0020.002
Scholarly communication0.0030.005
Open science0.0010.004
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.338
Teacher spread0.314 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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