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Record W4410313791 · doi:10.32920/ifmj.v4i1-2.1978

Pixelated Personalities

2024· article· en· W4410313791 on OpenAlexvenueno aff
Mauro Colarieti

Bibliographic record

VenueInteractive Film and Media Journal · 2024
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsPsychologyComputer science

Abstract

fetched live from OpenAlex

In an era where digital landscapes bleed into people’s lives, the convergence of narrative videogames and personality tests stands as an intriguing yet overlooked frontier. This presentation delves into this intersection, drawing inspiration from the thought-provoking Black Mirror episode "Hang the DJ." It unfolds in a world where a dating system dictates the course of romantic relationships. Participants use a digital assistant to navigate a series of predetermined relationships, with the ultimate goal of finding their perfect match. The episode's exploration of how technology influences and, at times, dictates personal connections provides a thematic backdrop for our investigation. Our journey then ventures into “Swipe Night: Killer Weekend”, a narrative experience within the match-making app Tinder. Unlike "Hang the DJ", “Swipe Night: Killer Weekend” introduces users to a branching narrative structure, allowing them to make choices and influence the plot at critical junctures – and the potential matches. For a brief period, Tinder transformed into a dynamic storytelling platform, reshaping the way individuals connect in the digital realm: it challenged traditional paradigms, introducing a brand-new way to know more about a potential match’s personality based on their choices during the game. Our exploration further extends to “FREERIDE”, a distinctive videogame contributing to the understanding of the intersection between gaming narratives and personality profiling. It transcends conventional gaming experiences by seamlessly blending open-world exploration with personality-driven decision-making and Daniel Vella’s concept of ludic subjectivity. Players traverse a richly detailed virtual environment while their choices subtly shape the unfolding narrative – and giving them a final judgement based on their decisions. Are you more of an explorer? Are you sociable? This game gives you actual scores after calculating how you controlled your avatar during your run. As this presentation connects the dots between these three titles, it also aims to shed light on the consequences of integrating branching narratives' elements and personality tests into digital platforms. It unveils a captivating landscape where pixels and personalities intertwine. From the speculative future of dating apps inspired by Black Mirror's conceptual groundwork to the real-world experiments of “Swipe Night: Killer Weekend” and the immersive gameplay of “FREERIDE”, this presentation invites participants to contemplate the evolving relationship between digital narratives and the understanding of human personalities in our interconnected age. The synthesis of storytelling and user-driven choices not only redefines traditional gaming experiences; it also offers a glimpse into the transformative potential of interactive narratives in shaping the ways in which we humans connect, engage, and know ourselves.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.143
Threshold uncertainty score0.480

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0040.002
Scholarly communication0.0060.005
Open science0.0010.006
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.1430.020

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.351
Teacher spread0.324 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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