Bibliographic record
Abstract
Since 2019, the research group Imagis Lab (Department of Design, Politecnico di Milano) has aimed to experiment with a virtuous synergy between an innovative understanding of rehabilitative prison treatment and a co-design approach based on storytelling. As a result, the research group intends communication design as a relational process and a tool to activate storylistening and participative storytelling processes, enabling stakeholders to reshape the narratives that define their experiences actively. Building upon previous research endeavors in marginalized contexts, notably in "ACTS. A Chance Through Sports" (Polisocial Award, 2019), an action-research project held in Bollate prison, the team works on fostering processes of identification, reappropriation, reworking, and transformation through storytelling. Within the multifaceted researchers and storytelling activities ongoing, this paper covers the work related to Storylab, a permanent participatory storytelling workshop held in the young adults (YA) sector of the Casa Circondariale 'Francesco di Cataldo' commonly known as San Vittore prison. In particular, it will delve into the development of a digital narrative format aimed at conveying the stories originating within the prison walls to a broader public audience. While Storylab operates within a 3-step structured framework [collection of fragments, crafting of stories, reframing of fragments] honed and refined through prior research projects, we focus on the third step of the process, which involves the designers in the creation of a digital storytelling format and the production of associated narrative and multimedia outputs. In the realm of digital storytelling, agency is a fundamental concept. However, in the distinctive prison setting, participants face linguistic and cultural barriers and a substantial impediment to having their voices heard. In this unique context, the role of the designer as mediator emerges as pivotal, acting as the bridge between the carceral environment and the external world. The development of the format, tentatively named Frammenti Invisibili (Invisible Fragments) and based on Instagram as a central platform, thus presents a compelling challenge. How can we create a format that remains faithful to the participatory ethos and the inherently fragmented nature of the stories collected within the prison while offering the external audience an engaging and meaningful consumption experience? What parameters is Instagram as a platform bringing in the design and consumption of the Frammenti Invisibili format? How can we develop an open format to provide compelling and ever-evolving narratives from fragments? The research outcome will tackle these questions by taking advantage of the micro-narratives form characteristic of social media communication and relying on non-linear and interactive storytelling principles. The paper then presents the development and analysis of the format and its outcomes, providing a valuable opportunity for reflection on the designer's role in participatory story-based processes. This role is relevant in the nexus between agency and authorship in digital storytelling processes, even more so in one that deals with stories originating in a context of marginality and reclusion. Furthermore, it encourages consideration of the intricate relationship between micro-narratives, narrative structures, and interaction within digital storytelling.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".