MétaCan
Menu
← Back to cohort
Record W4410714440 · doi:10.31234/osf.io/wjuqm_v1

Boosting digital agency through a self-nudge app

2025· preprint· en· W4410714440 on OpenAlexfundno aff
David Joachim Grüning

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
FundersUniversity of California, DavisUniversiteit van AmsterdamBrown UniversityYork UniversityYale University
KeywordsBoosting (machine learning)Agency (philosophy)Nudge theoryPsychologyComputer scienceArtificial intelligenceSocial psychologyEpistemologyPhilosophy

Abstract

fetched live from OpenAlex

The development of smartphones has transformed the way people interact with the digital world, but it has also made problematic digital behavior – especially social media use – a growing concern. This dissertation addresses the core problem of how to effectively empower individuals to regain self-control in digital environments designed for engagement and distraction. Existing interventions, mostly nudges implemented on digital platforms, tend to be context-bound, opaque, and insufficient for lasting behavior change. The central claim of the dissertation is that effective user support must build users' skills to help them make deliberate, reflective choices in digital spaces. The dissertation's approach leads to the development and evaluation of a self-nudge app as a platform-independent, boosting-based intervention tool. The dissertation consists of two parts, including three papers each.The first paper presents a conceptual framework that categorizes digital interventions according to their timing: proactive, interactive or reactive. It reviews the landscape of scientifically tested interventions aimed at promoting positive digital behavior and highlights the dominance of platform-specific, behavioral approaches. The paper highlights the need for alternative strategies that are both practically feasible and theoretically robust. As a direct follow-up, the second paper in the thesis reports on an expert meeting we organized with 31 international scholars and practitioners to identify the most promising methodologies for future digital intervention research. The result is a consensus on the need for independent, flexible tools, particularly smartphone apps and browser extensions, as these allow researchers to deliver interventions across platforms and real-life settings – free from any platform gatekeeping. The third paper advances the theoretical argument that interventions for 'wicked', that is, overly complex environments such as social media, need to combine behavioral interventions with informational elements that promote user understanding. The paper proposes a shift towards competency-based designs, rooted in the boosting paradigm, that help users better understand both the structure of digital environments and their own behavioral patterns in order to intervene effectively with their behavior.Based on the conceptual insights, the next paper of the dissertation introduces and tests the smartphone app one sec, developed in collaboration with a commercial partner. The app integrates three features – reflection prompts, mental friction and a dismissal option – to control habitual app use. In a six-week field study (N = 280) and an online experiment (N = 500), the app significantly reduced app use and improved users' satisfaction and awareness of their smartphone behaviour. This paper provides the first empirical support for a large-scale self-nudge app intervention. The next paper extends these findings in a long-term field study, following 1,039 users for an average of 13 weeks (with some followed for up to a year). The results replicate and strengthen earlier findings on the effectiveness of the app intervention, showing that users not only opened apps less frequently, but also reduced the amount of time they spent in them. The study also documents different usage patterns, including strategic disabling and re-activating of the app intervention on different days in the week, providing a real-world view of how users adapt interventions to their lives. In the final paper, we explore how intervention effects vary across users by examining socio-cognitive characteristics of users as moderators. In a large-scale field study (N = 1,809), traits such as self-awareness, social sensitivity, and cognitive reflection were predictive of behavior change, improvements in subjective well-being, and adherence to the intervention. In contrast, traditional personality traits (Big Five) showed minimal explanatory power. A replication study with a different app (N = 1,932) confirmed the generalizability of these findings.This dissertation makes two main contributions. First, it introduces frameworks that help structure the field of digital interventions, highlighting gaps in the literature as well as researchers' consensus on future research steps and how they should be taken. Second, informed by these frameworks, the dissertation designs and tests a real-world, scalable intervention rooted in boosting theory, demonstrating the importance of user-specific characteristics in shaping intervention effectiveness. Practically, the dissertation provides a validated, fully available app (one sec) that is now used by over two million users worldwide. Theoretically, the dissertation's research advances a shift in digital design towards adaptive, user-centred intervention strategies. Future research should further explore personalized, modular intervention systems and use advanced study designs like micro-randomized trials to tailor support to individual users and contexts. The challenge ahead is to move beyond one-size-fits-all solutions and develop digital interventions that respond to the complexity of real people in real environments.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.014
Threshold uncertainty score0.046

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.003
Open science0.0010.004
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0140.004

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.343
Teacher spread0.314 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same topicImpact of Technology on Adolescents→French-language works237,207→