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Record W4410840718 · doi:10.24052/bmr/v16nu01/art-15

Exploring the impact of virtual reality on consumer purchase decisions: A strategic perspective on immersive digital marketing in the luxury fashion industry

2025· article· en· W4410840718 on OpenAlexaff
Betelihem Welederufael Asfaw, Flomny Menon

Bibliographic record

VenueThe Business & Management Review · 2025
Typearticle
Languageen
FieldDecision Sciences
TopicImpact of AI and Big Data on Business and Society
Canadian institutionsRegent College
Fundersnot available
KeywordsPerspective (graphical)Immersive technologyMarketingBusinessDigital marketingVirtual realityAdvertisingComputer scienceArtHuman–computer interactionVisual arts

Abstract

fetched live from OpenAlex

This study explores how Virtual Reality (VR) is changing the luxury fashion shopping experience, specifically how it affects consumer behaviour, brand engagement, and their purchase decision. The main objective of the study is to examine the strategy that luxury fashion brands can adopt to integrate virtual reality (VR) efficiently, recognize the variables that influence the purchase of luxury fashion through VR, evaluate the influence of VR on consumer engagement metrics, and understand the ways in which VR fosters trust and confidence in luxury fashion brands. A survey of 109 participants who have engaged with VR in the luxury fashion environment revealed that many critical variables, including the realism of the VR experience, ease of navigation, and customisation choices, had a major influence on customer behavior. In addition to increasing their confidence in making purchases, participants reported that immersive virtual reality experiences enhanced their capacity to examine detailed product information. Numerous participants said that virtual reality encounters strengthened their connection with luxury fashion brands, amplifying their sense of trust and allegiance. The study also shows that customers were more inclined to connect with and promote luxury brands using virtual reality (VR) if they could access engaging elements such as virtual try-ons and tailored recommendations. Notwithstanding its favorable impact on consumer involvement, the research also recognized several limitations, including the limited accessibility of virtual reality technology and the need for better authenticity and engagement. The study looks at these challenges and provides insightful analysis of the connection between luxury fashion and virtual reality. It also gives helpful recommendations for luxury fashion brands that want to be innovative and deliver more engaging, personalized shopping experiences. Future studies may concentrate on getting beyond these technical obstacles and reaching a larger audience via VR experiences, guaranteeing greater accessibility and more in-depth interaction with luxury fashion.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.006
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.867
Threshold uncertainty score0.668

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0090.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.004
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0020.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.316
GPT teacher head0.441
Teacher spread0.125 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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