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Record W4411235259 · doi:10.1108/intr-03-2024-0522

Mediating social phygital experiences in the context of esports tournaments

2025· article· en· W4411235259 on OpenAlexaff
Alex Baudet, Marie‐Agnès Parmentier

Bibliographic record

VenueInternet Research · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsHEC Montréal
Fundersnot available
KeywordsContext (archaeology)PsychologySociologySocial psychologyGeography

Abstract

fetched live from OpenAlex

Purpose This study explores consumer experiences shaped by digital technologies, focusing on the evolving concept of “phygital” or hybrid experiences arising from the integration of virtual and physical elements. It specifically investigates the challenges of reconciling performers’ virtual immersion with the physical experiences of crowds at esports tournaments. Design/methodology/approach Using a triadic lens involving producers, performers and audiences, the study employs a comprehensive methodological approach. It combines ethnographic and netnographic data, in-depth interviews and archival data to provide a holistic understanding of the phygital experience. Findings The findings uncover the complexities of value creation and destruction in social phygital experiences. It identifies key strategies employed by producers to mediate these experiences, such as amplifying, bridging, restricting and transposing. These strategies are essential in managing the divergent expectations of performers and audiences, ensuring a cohesive and engaging experience. The findings offer a framework for understanding and managing conflicting expectations in phygital settings. Research limitations/implications Data collection focused primarily on Western esports tournaments. Future research could explore how cultural factors influence the dynamics of social phygital experiences. Practical implications The study provides actionable insights for live performance producers and marketers in esports and other industries, emphasising the need for strategic planning to balance virtual immersion with physical engagement. It highlights opportunities to leverage sensory technologies and atmospheric management to enhance phygital experiences. Originality/value This research advances the conceptualisation of phygital experiences by introducing the notion of social phygitality and demonstrating the importance of triadic management in co-located hybrid events.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.007
Threshold uncertainty score0.022

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0050.009
Scholarly communication0.0070.003
Open science0.0010.008
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0060.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.090
GPT teacher head0.459
Teacher spread0.370 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2025
Admission routes1
Has abstractyes

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