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Record W4411917657 · doi:10.31234/osf.io/zps8c_v1

The Effects of Sensory Feedback on Simulated Online Slot Machine Gambling

2025· preprint· en· W4411917657 on OpenAlexafffund
Mariya V. Cherkasova

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsUniversity of British Columbia
FundersAlberta Gambling Research Institute, University of CalgaryNatural Sciences and Engineering Research Council of CanadaGambleAwareAssociation for Psychological ScienceWest Virginia University
KeywordsSensory systemComputer sciencePsychologyHuman–computer interactionCognitive psychologyNeuroscience

Abstract

fetched live from OpenAlex

Objective: A prominent feature of land-based and online slot machines is audiovisual feedback that accompanies winning outcomes. Prior laboratory work suggests that this design feature may influence game experience, facilitate immersion, increase arousal, and promote riskier decision making, but whether this generalizes to realistic gambling products remains unclear. In this pre-registered study, we used a realistic slot machine simulator, deployed online, to evaluate effects of win-accompanying sensory feedback (SF) on gambling experience and behavior. Method: Participants were recruited via Amazon Mechanical Turk and stratified as online active gamblers (AG) or non-gamblers (NG). Participants were randomly assigned to complete 200 spins on an online slot machine that featured either enhanced or diminished SF. Results: Enhanced SF reduced time to initiate spins (i.e. faster speed of play) but did not affect bet size or self-reported experience. Relative to NG, AG reported greater game immersion and positive affect during the game, and these variables were also predicted across all participants by greater problem gambling severity, and monetary gains in the gambling session. In addition, self-reported immersion and affect were predicted by ADHD and depressive symptoms. Conclusion: Faster gambling under SF may incur greater losses over time, raising concerns about harm potential. By contrast, game experience was influenced by monetary outcomes and personal characteristics rather than SF. Overall, these findings support the notion that both product and personal characteristics confer risk of harm.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.091
GPT teacher head0.422
Teacher spread0.331 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

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