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Record W4412057545 · doi:10.56310/pjns.v19i02.339

Video Gaming Addiction in Pakistani Adolescents: A Growing Concern

2024· article· en· W4412057545 on OpenAlexaboutno aff
Hamza Imran, Batool Mujtaba, Hamza Waheed, Muhammad Ibrahim

Bibliographic record

VenuePakistan Journal of Neurological Sciences · 2024
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
Fundersnot available
KeywordsMedicineAddictionPsychiatry

Abstract

fetched live from OpenAlex

Background and Objectives: Video game addiction, or gaming disorder, is marked by impaired control over gaming, prioritizing gaming over other activities, and continuing despite negative consequences. This can lead to psychological, social, and occupational impairments. Despite its high prevalence among adolescents, research in Pakistan is limited. This review aims to compare international research on video game addiction and raise awareness about its impact on Pakistani adolescents. Methods: Using the PubMed, Google Scholar, and Cochrane databases, a thorough literature search was carried out to find research on video game addiction among teenagers in Pakistan, the USA, Canada, India, and China, aged 13 to 18. One-hundred-fifty-seven articles were found after narrowing the search to include symptoms, diagnosis, and available treatments. Using filters, research on teenagers and the pertinent psychological, social, or physical effects of gaming disorders that were published between 2014 and 2024 and had free full-text availability were included. Fifty papers were shortlisted after inclusion and exclusion criteria were applied. Additional screening made this list smaller, resulting in 26 articles. These publications were then examined for trends in gaming disorder symptoms, diagnosis, and treatment suggestions, with an emphasis on Pakistani teenagers. Results: The review highlighted a significant lack of research regarding Pakistani adolescent gamers. Existing studies focused on older youth, leaving a gap in understanding younger adolescents' gaming behaviors and addiction patterns. Internationally, studies revealed associations between gaming addiction and mental health issues such as anxiety, depression, and sleep disturbances. In Pakistan, studies showed high prevalence rates of Internet Gaming Disorder (IGD) among adolescents, significantly impacting their mental and physical health. Similar trends were observed in China, Canada, and India. Conclusion: There is a critical need for research on gaming addiction among Pakistani adolescents. The findings underscore the necessity for targeted interventions and support structures. Future research should focus on longitudinal studies to better understand addiction patterns and cultural influences on gaming behavior.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.138
Threshold uncertainty score0.533

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.001
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.036
GPT teacher head0.362
Teacher spread0.326 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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