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Record W4412155112 · doi:10.1080/10447318.2025.2524486

Exploring Playability and Player Experience in Smartphone Games: A Sentiment and Thematic Analysis of Player Reviews

2025· article· en· W4412155112 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueInternational Journal of Human-Computer Interaction · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsDalhousie University
Fundersnot available
KeywordsThematic mapThematic analysisComputer scienceSentiment analysisMultimediaHuman–computer interactionPsychologyArtificial intelligenceSociologyGeographyCartographyQualitative research

Abstract

fetched live from OpenAlex

The global prevalence and popularity of video gaming continue to rise, with games rapidly advancing in graphics, controls, storylines, and device hardware optimization. Today, video games span a wide range of platforms, including desktops, smartphones, tablets, consoles, virtual reality (VR) headsets, and even smartwatches. Despite platform differences, all games are designed to engage players and foster a positive player experience (PX), driven by diverse motivations. In this digital age, players frequently share feedback through star ratings and descriptive reviews, offering valuable insights into playability and PX. Analyzing this user-generated content is essential for understanding current trends and improving player-centric game design across platforms. This study focuses on smartphone games, motivated by the widespread global use of smartphones. We analyzed 4,595 player reviews from 289 smartphone games across 33 genres on Android and iOS platforms. Our three-step process involved: (1) collecting player reviews, (2) conducting binary sentiment analysis using both machine learning (ML) and lexicon-based approaches, and (3) performing thematic analysis on reviews classified by the best-performing sentiment analysis method. We found that the lexicon-based approach outperformed the machine learning approach, achieving an F1 score of 0.91 compared to the best performing ML model’s F1 score of 0.85. While the thematic analysis approach identified 23 playability and player experience factors grouped into four main categories: in-game advertisements (6 factors), sales and customer service (5 factors), technical issues (9 factors), and game design and gameplay (3 factors). Within the game design and gameplay category, we further identified a total of 34 sub-factors distributed across its three factors i.e., game design (3 sub-factors), gameplay (23 sub-factors), and players’ subjective perspectives (8 sub-factors). This study contributes to the fields of games user research, smartphone games, and player experience through analysis of reasonably large number of player reviews from a significant sample of smartphone games. Further, this work lays the groundwork for more specialized and in-depth research in smartphone gaming domain, thereby deepening our understanding of playability and player experience of smartphone games as well as advancing the notion for a platform-centric game design.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.685
Threshold uncertainty score0.289

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.132
GPT teacher head0.413
Teacher spread0.282 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it