MétaCan
Menu
Back to cohort
Record W4412740040 · doi:10.2196/81344

Affective computing in serious games for physical rehabilitation: Scoping review (Preprint)

2025· preprint· en· W4412740040 on OpenAlexvenueno aff
María Del Pilar Beristain-Colorado, Patricia Batres-Mendoza, Erick I. Guerra-Hernández, José Luis Cano-Pérez, Christian Perezcampos-Mayoral, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Jorge Fernando Ambros-Antemate

Bibliographic record

VenueJMIR Rehabilitation and Assistive Technologies · 2025
Typepreprint
Languageen
FieldPsychology
TopicEmotion and Mood Recognition
Canadian institutionsnot available
Fundersnot available
KeywordsPreprintRehabilitationComputer sciencePsychologyHuman–computer interactionApplied psychologyPhysical medicine and rehabilitationMedicineWorld Wide WebNeuroscience

Abstract

fetched live from OpenAlex

<sec> <title>BACKGROUND</title> Serious games have become an alternative support for traditional physical therapy. However, many of these games do not address the emotional needs of patients. People with disabilities often experience emotions such as sadness, frustration, and even anger, which can create a barrier to their rehabilitation treatment. </sec> <sec> <title>OBJECTIVE</title> This review aims to identify technologies and methods of affective computing applied in serious games for physical rehabilitation, establish a foundation for future research, and identify areas of opportunity for further exploration. </sec> <sec> <title>METHODS</title> A scoping review was conducted following PRISMA guidelines, using the databases PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, PEDro, Springer, and Google Scholar. </sec> <sec> <title>RESULTS</title> The initial search yielded 5,293 records, of which 9 articles met the inclusion criteria. Data were systematically extracted from these articles based on predefined research questions. Notably, engagement, tiredness, and pain were the most identified emotions, reported in 50% of the studies. Only three studies applied theoretical frameworks for emotion classification. Facial expression analysis and gesture recognition were the most frequently employed affective computing techniques, yet only two studies implemented adaptive gameplay based on emotional feedback. </sec> <sec> <title>CONCLUSIONS</title> This scoping review revealed that none of the studies validate the benefits of affective computing in the rehabilitation process, suggesting that future work should adopt more rigorous methodological designs. </sec>

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.892
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.390
Teacher spread0.365 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same venueJMIR Rehabilitation and Assistive TechnologiesSame topicEmotion and Mood RecognitionFrench-language works237,207