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Record W4413778428 · doi:10.2196/64147

A Virtual Reality–Based mHealth App to Enhance Health Care Skills and Promote Health Equity by Empowering Health Care Professionals to Provide Empathetic, Compassionate, and Unbiased Patient Care Through Digital Experiential Learning: Qualitative Study

2025· article· en· W4413778428 on OpenAlexvenueno aff
Dixit Bharatkumar Patel, Mayank Patel, Thomas Wischgoll, Yong Pei, Paul J. Hershberger

Bibliographic record

VenueJMIR Formative Research · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicCultural Competency in Health Care
Canadian institutionsnot available
Fundersnot available
KeywordsmHealthPreprintHealth careDigital healthExperiential learningQualitative researcheHealthPsychologyEmpathyNursingInternet privacyMedicineComputer scienceWorld Wide WebSocial psychologySociologyPsychological interventionPedagogy

Abstract

fetched live from OpenAlex

BACKGROUND: Health care professionals' educational preparation and practices significantly influence care experiences and health outcomes. Deficient awareness of the impact of stereotypes, biases, prejudices, and social determinants of health (SDH) can lead to negative care experiences, strained health care professional-patient relationships, and health disparities. Addressing these challenges necessitates enhancing health care professionals' skills, including inclusive communication, cultural humility, recognition of SDH, and fostering empathy and compassion, promoting health equity and better care experiences. OBJECTIVE: This research aims to introduce a mobile health (mHealth) app designed using a digital experiential learning (DEL) approach to strengthen health care professionals' competencies, thereby improving patient care experiences and promoting health equity. The key objectives are to deliver essential health care skills, such as cultivating cultural humility, developing inclusive communication proficiencies, understanding the lasting impact of SDH, comprehending how implicit and explicit biases affect health outcomes, fostering compassionate and empathetic clinical attitudes, and promoting continuous professional development. Together, these aims advance patient-centered care and help reduce health disparities. METHODS: The mHealth app integrates virtual reality-based serious role-playing hypothetical scenarios and a life course module to provide health care professionals with immersive first-person learning experiences. The scenarios include a Syrian refugee with limited English proficiency and an African American pregnant woman with a history of opioid use disorder, each lasting ≈30 minutes to deliver essential health care skills. The pre- and postassessment questionnaires are integrated within the app to measure the learning outcomes of diverse professionals who voluntarily engaged with the app. Distinct hypotheses were formulated and evaluated, referring to specific questionnaire items to assess the app's impact on professionals' skills and attitudes. RESULTS: The mHealth app significantly enhanced health care professionals' skills and attitudes, including increased confidence, preparedness for patient interactions, awareness of the lasting impact of SDH, positive beliefs, reduced prejudice, improved perspectives on patient responsibility and external factors, as well as greater compassion and empathy. These outcomes, obtained through evaluating distinct hypotheses and analysis supported by multiple statistical approaches, including CI analysis, Cohen d effect sizes, odds ratios, 1-tailed paired t tests, and descriptive response distributions, directly align with the study's objectives, fostering health equity and patient-centered care. Overall, the app effectively improved health care professionals' competencies, contributing to better care experiences and outcomes while promoting health equity. CONCLUSIONS: This study delivers a comprehensive data-driven evaluation that validates the effectiveness of the mHealth app in enhancing health care professionals' skills and fostering health equity. It addresses challenges in health care education by delivering a scalable, accessible, and immersive learning platform. Supported by virtual reality technology and an experiential learning framework, the mHealth app presents a promising avenue to empower health care professionals with skills to provide patient-centered care in diverse, complex settings.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Science and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.088
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.002
Science and technology studies0.0060.001
Scholarly communication0.0000.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.064
GPT teacher head0.560
Teacher spread0.496 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2025
Admission routes1
Has abstractyes

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