MétaCan
Menu
Back to cohort
Record W4414153734 · doi:10.1177/15554120251375694

Welcome to Saints Gaming: Canada's First Varsity Esports Program

2025· article· en· W4414153734 on OpenAlexaffabout
Ben Scholl

Bibliographic record

VenueGames and Culture · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicSports, Gender, and Society
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsAgency (philosophy)Conceptual frameworkCompetition (biology)Participant observationResearch program

Abstract

fetched live from OpenAlex

This article offers an illustration of Canada's first varsity esports program at St. Clair College in Windsor, Ontario. Collected through participant observation and interviews with esports student-athletes, the fieldwork conducted during this research shines a light on the demands faced by the varsity student-athletes of St. Clair College. Furthermore, it investigates the role of student-athletes in developing new institutions within the varsity esports field. The findings offer an illustration of practice and competition for Super Smash Bros. Ultimate and Fortnite , among other titles. Utilizing a conceptual framework adopted from neo-institutionalism, the author discusses instances of institutional agency expressed by participants, whereby players successfully altered their program requirements. The article contributes to ongoing discussions about barriers faced by those in North American varsity esports programs by illuminating their everyday experiences. It concludes with recommendations for Canadian varsity esports institutions aiming for a more equitable future for players.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.033
Threshold uncertainty score0.237

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0150.002
Scholarly communication0.0030.001
Open science0.0010.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0130.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.010
GPT teacher head0.274
Teacher spread0.264 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

Explore more

Same venueGames and CultureSame topicSports, Gender, and SocietyFrench-language works237,207