MétaCan
Menu
Back to cohort
Record W4414258196 · doi:10.1101/2025.09.10.675295

How the characteristics of a virtual environment affects the perception of travel distance through it

2025· preprint· en· W4414258196 on OpenAlexaff
Ambika Bansal, Meaghan McManus, Laurence R. Harris

Bibliographic record

VenuebioRxiv (Cold Spring Harbor Laboratory) · 2025
Typepreprint
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsYork University
Fundersnot available
KeywordsPerceptionVirtual machineCeiling (cloud)Urban environmentAffect (linguistics)Scale (ratio)Position (finance)

Abstract

fetched live from OpenAlex

Abstract Although simulated self-motion through virtual environments has been widely used to investigate perceptual odometry, the characteristics of the virtual environments used, and the reported results have varied greatly. Here, we systematically vary the characteristics of the environment through which observers are moved in order to explore the effect of (1) the structure of an environment including the presence and texture of a ground surface, (2) the naturalism and scale of an environment, (3) colour, and (4) the density of a starfield and how it might affect perceived travel distance. In all four experiments, participants were visually moved forwards through a virtual environment and perceived travel distance was estimated by either (1) stopping at the location of a previously seen target (the Move-To-Target Task) or (2) adjusting the position of a target to indicate a previously travelled distance (the Adjust-Target Task). Data were analyzed in terms of gain (perceived travel distance/actual travel distance). Results show no significant differences that depended on the structure of an environment or on the presence or absence of a ground surface (Experiment 1), or on the naturalism of the environment (Experiment 2), or on whether the environment was in colour or in black and white (Experiment 3). However, there was a small effect of the texture of the ground surface and of the scale of the environment. In Experiment 4, we show that there may be a very low ceiling effect in the density of a starfield needed to accurately estimate travel distance. Together these experiments have implications for the design of real and virtual environments where perceived motion is important and will enable us to further predict our perception of moving through an environment.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.006

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.199
Teacher spread0.187 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same venuebioRxiv (Cold Spring Harbor Laboratory)Same topicSpatial Cognition and NavigationFrench-language works237,207