MétaCan
Menu
Back to cohort
Record W4414342255 · doi:10.32920/ifmj.v5i1-2.2389

Virtual Reality Narratives

2025· article· en· W4414342255 on OpenAlexvenueno aff
Kath Dooley

Bibliographic record

VenueInteractive Film and Media Journal · 2025
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsStorytellingNarrativeVirtual realityVariety (cybernetics)SophisticationTransformative learningInteractive storytellingVirtual world

Abstract

fetched live from OpenAlex

In recent years numerous innovative and affective virtual reality (VR) works combining documentary-based or fictional storytelling with game mechanics, live theatre and other elements, have appeared at festivals or on online distribution platforms. These interdisciplinary works have much to tell us about the future of VR storytelling but have yet to receive sustained analysis. This book aims to correct that. The monograph delves into recent evolutions in VR storytelling, focusing on entertainment-based works created or launched since 2020. It features 8 chapters that delve into VR formats with various levels of interactivity, from 360-degree videos to open world VR games. Through an analysis of case studies, the chapters showcase the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, the book aims to explore the specificity of a story delivered in this medium considering narrative structures and approaches to narration. Dooley argues that VR, as an interactive medium that places the user inside a story world in a visible or invisible virtual body, offers narratives that incorporate the user’s body as a storytelling tool. This fosters user-centred stories that unfold in three-dimensional space. Adopting phenomenological and formal analysis methodologies, the monograph examines case studies through their approaches to narrative, style, and interactive devices. Key concepts that are explored include agency, direct address, environmental and spatial storytelling, embodiment and presence. By providing a much-needed analysis of works through a variety of theoretical lenses, the book illustrates how recent VR storytelling fosters powerfully transformative experiences.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.028
Threshold uncertainty score0.092

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.002
Science and technology studies0.0070.012
Scholarly communication0.0170.011
Open science0.0020.010
Research integrity0.0030.003
Insufficient payload (model declined to judge)0.0280.006

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.379
Teacher spread0.352 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same venueInteractive Film and Media JournalSame topicEducational Games and GamificationFrench-language works237,207