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Record W4414412723 · doi:10.2196/65886

Deconstructing Participant Behaviors in Virtual Reality Simulation: Ethnographic Analysis

2025· article· en· W4414412723 on OpenAlexvenueno aff
Daniel D. Loeb, Jamie Shoemaker, Kelly Ely, Matthew Zackoff

Bibliographic record

VenueJMIR Medical Education · 2025
Typearticle
Languageen
FieldMedicine
TopicSimulation-Based Education in Healthcare
Canadian institutionsnot available
Fundersnot available
KeywordsTask (project management)Focus (optics)EthnographyParticipant observationVirtual realityTask analysisCognitionSociotechnical system

Abstract

fetched live from OpenAlex

Background: Virtual reality (VR)-based simulation is an increasingly popular tool for simulation-based medical education, immersing participants in a realistic, 3D world where health care professionals can observe nuanced examination findings, such as subtle indicators of respiratory distress and skin perfusion. However, it remains unknown how the VR environment affects participant behavior and attention. Objective: This study aimed to describe clinician attention and decision-making behaviors during interprofessional pediatric resuscitation simulations performed in VR. We used video-based focused ethnography to describe how participant attention and behavior are altered in the VR environment and reflect how these changes may affect the educational profile of VR simulation. Methods: The research team analyzed scenarios with the question, "How does a completely virtual reality environment alter participant attention and behavior, and how might these changes impact educational goals?" Video-based focused ethnography consisting of data collection, analysis, and pattern explanation was conducted by experts in critical care, resuscitation, simulation, and medical education until data saturation was achieved. Results: Fifteen interprofessional VR simulation sessions featuring the same scenario-a child with pneumonia and sepsis-were evaluated. Three major themes emerged: Source of Truth, Cognitive Focus, and Fidelity Breakers. Source of Truth explores how participants gather and synthesize information in a VR environment. Participants used the patient's physical examination over ancillary data sources, such as the cardiorespiratory monitor, returning to the monitor when the examination did not align with expectations. Cognitive Focus describes the interplay between thinking, communicating, and doing during a VR simulation. The VR setting imposed unique cognitive demands, requiring participants to process information from multiple sources, make rapid decisions, and execute tasks during the scenario. Participants experienced increased task burden when virtual tasks did not mirror real-world procedures, leading to delays and fixation on certain actions. Fidelity Breakers reflects how technical and environmental factors disrupted focus and hindered learning. Navigational challenges, such as unintended teleportation and difficulties interacting with the virtual patient and equipment, disrupted participant immersion. These challenges underscore the current limitations of VR in reproducing the tactile and procedural aspects of real clinical care. Conclusions: Participants' focus on the physical examination findings in VR, as opposed to the cardiorespiratory monitor, potentially indicates simulation of an identical, more patient examination-centered approach to clinical data gathering. In addition, the multiple data sources allowed for participant cognitive load and task burden that may better mirror real-life clinical care. However, technical features that required straying from real-world task completion, as well as other navigational and interactional challenges in VR, led to breaks in fidelity and shifted focus away from the learning objectives. These findings underscore the need for continued research on how simulation modality, fidelity, and technical challenges may influence participant attention and behavior, to allow thoughtful alignment between desired learning objectives and mode of training.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.022
metaresearch head score (Gemma)0.035
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.022
Threshold uncertainty score0.119

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0220.035
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.002
Science and technology studies0.0040.006
Scholarly communication0.0030.003
Open science0.0020.005
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.062
GPT teacher head0.486
Teacher spread0.425 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2025
Admission routes1
Has abstractyes

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