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Record W4414836412 · doi:10.1145/3748628

A Qualitative Exploration on the Role of Videogames during Difficult Times: An Emotion Regulation Perspective

2025· article· en· W4414836412 on OpenAlexaff
Jessica Formosa, Selen Türkay, Regan L. Mandryk, Daniel Johnson

Bibliographic record

VenueProceedings of the ACM on Human-Computer Interaction · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsUniversity of Victoria
Fundersnot available
KeywordsPerspective (graphical)Context (archaeology)Key (lock)Qualitative researchAffective science

Abstract

fetched live from OpenAlex

Videogames are used by many during difficult times to help alleviate stressors. Recent research suggests that videogames may facilitate recovery through regulating emotions and promoting positive wellbeing outcomes. However, there are still concerns that a reliance on videogames to manage difficult situations can be problematic. Through semi-structured interviews (N=28), this study aimed to explore the role of videogames in this context to better understand the motivations behind gameplay, the emotional regulatory effect it has and, in turn, how this influences wellbeing. Key patterns of engagement emerged, suggesting that, during difficult times, individuals actively use videogames to meet important needs and regulate difficult emotions through the use of escapism. Moreover, the findings suggest that, even when gaming during these times appears to be rigid, the activity may still provide players wellbeing benefits.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.278
Threshold uncertainty score0.477

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.399
Teacher spread0.346 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same venueProceedings of the ACM on Human-Computer InteractionSame topicImpact of Technology on AdolescentsFrench-language works237,207