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Record W4415016324 · doi:10.35542/osf.io/kx54e_v3

Science at Play: Assessing Learner Agency in a Game-Based Virtual Inquiry Environment

2025· article· en· W4415016324 on OpenAlexafffund
Jillianne Code, Rachel Moylan, Aimee Lutrin, Zahira Tasabehji, Rachel Ralph, Nick Zap, Nesrine El Banna

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of British Columbia
FundersSocial Sciences and Humanities Research Council of Canada
KeywordsAgency (philosophy)Design-based researchProcess (computing)AutonomyDivergence (linguistics)Sample (material)Domain (mathematical analysis)Virtual realityAdaptabilityEducational technology

Abstract

fetched live from OpenAlex

Game-based learning environments (GBLEs) rarely combine support for learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning (AFL) and Evidence-Centered Game Design (ECGD) frameworks. Nine middle and high school students completed a scaffolded ecological investigation requiring evidence collection, hypothesis testing, and causal explanation. Data included concurrent think-aloud protocols, gameplay interaction logs, and brief end-of-session feedback questions. Triangulated analyses captured both convergence and divergence between self-reported and observed agency, revealing intentional decision-making, iterative reasoning, and adaptive strategy shifts supported by nonplayable characters, digital tools, and just-in-time feedback. Findings indicate that the AFL-ECGD integration provides a replicable approach for aligning learner autonomy with competency-based assessment in immersive contexts. While limited by the small sample and single-session exposure, the study advances theoretical accounts of agency in game-based learning and demonstrates a multisource methodology for investigating inquiry processes. Design implications include sequencing tasks to elicit intentionality and forethought, embedding adaptive scaffolds to support self-regulation and reflection, and logging process data for competency-aligned interpretation. Future work should examine scalability, longitudinal outcomes, and domain transfer.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.012
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0010.002
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.046
GPT teacher head0.377
Teacher spread0.332 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

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Same topicEducational Games and GamificationFrench-language works237,207