MétaCan
Menu
Back to cohort

Empowering Students Through Choice: The Impact of a Gamified Course on Well-Being and Achievement

2025· article· en· W4416003366 on OpenAlexaffabout
Maya Saggar, Houston Peschl

Bibliographic record

VenueAcademy of Management Proceedings · 2025
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsTransformational leadershipTransformative learningGrading (engineering)Lifelong learningMetaphorPersonal developmentExperiential learningHigher education

Abstract

fetched live from OpenAlex

Our paper explores the impact of the ENTI 217: Design Your Life course, an innovative and gamified pedagogical approach offered at the Haskayne School of Business in Calgary, Alberta, Canada. Rooted in Friedrich Nietzsche’s metaphor of personal transformation and Mezirow’s Transformational Learning Theory, the course guides students through a journey of critical self-reflection and the exploration of their values, definition of success, and well-being. Drawing on Nietzsche’s stages of transformation—the camel, lion, and child—the course encourages students to challenge societal expectations and develop new, more authentic perspectives. Based on the work of the The Canadian Council of Learning, the paper also integrates the First Nations Holistic Lifelong Learning Model, which further emphasizes interconnectedness and personal growth. Through gamified assessments, students earn points by completing assignments, fostering agency, reducing stress, and promoting personal growth, rather than adhering to traditional grading systems and standardized testing. This study, based on pre- and post-course surveys and qualitative interviews, demonstrates significant improvements in student engagement, leadership, emotional intelligence, and overall well-being. The results highlight the effectiveness of gamification and transformational learning in promoting intrinsic motivation, supporting student-centered learning, and challenging the dominant achievement culture in higher education. The paper underscores the need for future research to deepen the integration of Indigenous pedagogies and to reimagine assessment models that prioritize mental health and holistic development. The findings make a compelling case for transforming educational systems to foster more inclusive, reflective, and resilient learning environments that support both personal and academic growth.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.413
Teacher spread0.391 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

Explore more

Same venueAcademy of Management ProceedingsSame topicEducational Games and GamificationFrench-language works237,207