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Record W4416014029 · doi:10.1609/aiide.v21i1.36821

Signals of Struggle: Detecting Player Difficulties Using Machine Learning

2025· article· W4416014029 on OpenAlexafffund
Nabeeha Ali, David Thue

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2025
Typearticle
Language
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsCarleton University
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsRandom forestSet (abstract data type)Feature (linguistics)Window (computing)Feature extractionCognition

Abstract

fetched live from OpenAlex

Struggle is an inevitable part of gameplay, and it’s often what makes games meaningful, rewarding, and fun. Still, some moments of difficulty spiral into frustration or confusion, and can cause players to quit entirely. Being able to detect and interpret struggle is thus essential for designing better player experiences, but identifying these moments remains challenging. We present a machine learning approach for detecting player struggle in real time using gameplay telemetry. Using three quests built in Terraria that each emphasize a different set of game mechanics – gathering, combat, or crafting – we collected data on how players interact with different systems and had them annotate where they encountered difficulty. Using this dataset, we trained Random Forest classifiers and evaluated model performance across different feature sets, window sizes, and step sizes. Our results show that such a model can successfully identify whether unseen players are experiencing struggle in the crafting quest, while the other quests proved more difficult. We also tested whether a model could classify the type of struggle as cognitive or performative, and found promising results for the crafting and combat quests. Our findings demonstrate the potential of using player telemetry to detect struggle, laying the groundwork for future adaptive systems that offer real-time, context-aware support tailored to individual player needs.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.008

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.055
GPT teacher head0.308
Teacher spread0.253 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes2
Has abstractyes

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Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207