MétaCan
Menu
Back to cohort

Hybrid Multi-Agent AI/MCTS Systems for Complex Information-Imperfect Games

2025· article· W4416675356 on OpenAlexaff
Lakhmi C. Jain

Bibliographic record

Venuenot available
Typearticle
Language
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Toronto
Fundersnot available
KeywordsSelection (genetic algorithm)Perfect informationImperfectComplete informationInformation system

Abstract

fetched live from OpenAlex

This paper presents a comprehensive artificial intelligence system for imperfect information games, demonstrated through the complex card game “28”. 28 is a team-based trick-taking card game, featuring bidding, trump selection and dynamic gameplay. Our system introduces several contributions: (1) a hybrid decision-making framework that dynamically combines belief networks, Monte Carlo Tree Search (MCTS), and reinforcement learning; (2) an innovative point prediction approach leading to accurate bids; (3) an advanced belief network architecture for opponent modeling, predicting the trump that an opponent might set; and (4) an Information Set MCTS (ISMCTS) implementation that handles imperfect information scenarios. The system achieves significant performance improvements through multi-modal learning from 3873 MCTS-generated games, demonstrating the effectiveness of combining multiple AI paradigms for complex game environments. Our experimental results show that the hybrid approach outperforms individual methods by 15-25% in win rates, while the belief network achieves 70-80% accuracy in opponent hand prediction. The system’s modular architecture enables real-time decision-making while maintaining strategic depth, making it suitable for adaptation to other imperfect information games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Scholarly communication, Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.958
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0030.003
Open science0.0020.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.057
GPT teacher head0.329
Teacher spread0.271 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same topicArtificial Intelligence in GamesFrench-language works237,207