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Record W4416959421 · doi:10.1177/13548565251396578

Scenophony: An undisciplinary approach to the design of immersive sound storytelling

2025· article· en· W4416959421 on OpenAlexaff
Eduardo Meneses, Pía Baltazar

Bibliographic record

VenueConvergence The International Journal of Research into New Media Technologies · 2025
Typearticle
Languageen
FieldComputer Science
TopicMusic Technology and Sound Studies
Canadian institutionsSociety for Arts and Technology
Fundersnot available
KeywordsSpatializationSound (geography)Context (archaeology)Representation (politics)Sound designSpace (punctuation)Object (grammar)SoundscapeAuditory display

Abstract

fetched live from OpenAlex

Based on established artistic practices focusing on spatial audio in the context of immersive sound experiences, we bring forth and discuss the concept of scenophony – following Gilles Malatray’s description of the word ‘scénophonie’. Derived from the term scenography, scenophony refers to the practice of the (scenic) space, primarily considering its acoustic situation (phonic) as perceived by the audience. Scenophony is the design and realization of the sound space as a whole: a perception-led creative practice at the intersection of sound design, audio art, musical composition, acoustics, psychoacoustics, audio engineering, and user experience design. The main object of this article is to define the role of scenophony and its involvement in the creation and overall reception of a sonic experience within or as a scenic space, as well as its potential applications and benefits in the context of immersive storytelling. Moreover, we propose a paradigm shift from the common representations used in most current sound spatialization tools, generally assuming a single, ideal, egocentric, sweet-spot-oriented approach – mostly aimed at VR/AR/MR applications – as evidenced by both the graphical (UI) representation of Euclidean space as well as the preferred, often single, audio spatialization technique proposed. The hypothesis is that such egocentric graphical representations of some sound spatialization tools may limit how sound and music are diffused, as well as affect how sonic scenes are designed and listened to. In contrast to such representations, especially in the context of collective and heterogeneous sound experiences, we propose that an allocentric approach to spatial sound design, grounded in the concept of scenophony, offers new ways to create stories through immersive sound.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.006
Threshold uncertainty score0.020

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.005
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0010.005
Scholarly communication0.0060.003
Open science0.0020.006
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.113
GPT teacher head0.382
Teacher spread0.269 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2025
Admission routes1
Has abstractyes

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