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Record W4417306704 · doi:10.7759/cureus.99203

Print, Play, and Learn: Cataloging Card and Board Games for Medical Education From 1980 to 2025

2025· article· en· W4417306704 on OpenAlexaff
Michael Cosimini, Aryana Zarandi, Sarah Edwards, Mikaela L. Stiver, Vincent Chan, Odolphe Augustin, Bruce Blain, Teresa M. Chan

Bibliographic record

VenueCureus · 2025
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsCanadian Association of Nurses in OncologyMcMaster UniversityHamilton Health Sciences
Fundersnot available
KeywordsDownloadInclusion (mineral)MEDLINEMedical schoolCatalogingEmergent gameplay

Abstract

fetched live from OpenAlex

Background Card and board games are increasingly described in the medical education literature, but games in the literature are not always available for use by educators. Since the last survey of games for medical education, new funding and distribution technologies have reduced barriers to sharing games, and we hypothesize that more games are available than described in the literature and that new technologies have contributed to this availability. We aim to describe the current landscape of games beyond the literature to facilitate their use and study. Methods For this study, we curated a list of sites where games are available for download and/or purchase by searching for sites associated with the games from an earlier review. We searched these sites over a three-year period to build a catalog of games published in or before 2024 that were designed for physicians and/or physician-track learners. We described the audiences, content areas, technologies used for distribution, and other details about the games. Results We identified 224 games, of which 87 met the inclusion criteria. The number of games increased year-over-year from 2013-2019, and the peak year was 2023. Popular game topics included infectious disease (n=15), anatomy (n=11), neurology (n=10), pediatrics (n=10), and emergency medicine (n=9). Games were often shared using printable files (34) and print-on-demand services (23). Only 31 (36%) games had an associated academic publication. Conclusions The number of medical education games has substantially increased in the last decade, facilitated by the adoption of print-on-demand and the sharing of printable files. Gaps in content area and target audience still remain, and we encourage educators to employ funding and distribution technologies to facilitate sharing games more widely.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.021
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.022
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.021
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0220.015
Science and technology studies0.0010.001
Scholarly communication0.0030.004
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0100.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.019
GPT teacher head0.364
Teacher spread0.345 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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