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Record W598210142

Randömia balloon factory : a unique simulation for working across the cultural divide

2001· book· en· W598210142 on OpenAlexaboutno aff
Cornelius Lee Grove, Willa Hallowell

Bibliographic record

VenueIntercultural Press eBooks · 2001
Typebook
Languageen
FieldDecision Sciences
TopicComplex Systems and Decision Making
Canadian institutionsnot available
Fundersnot available
KeywordsFactory (object-oriented programming)Product (mathematics)Value (mathematics)CorporationQuality (philosophy)IrishGermanEngineeringMarketingPublic relationsComputer scienceBusinessPolitical scienceHistoryMathematicsLawEpistemology
DOInot available

Abstract

fetched live from OpenAlex

In this unique simulation, a group of trainers representing a toy and game company from Richland (a wealthy and powerful Western country) travel to Randomia (a traditional non-Western country) to train the Randomians in techniques for improving product quality and productivity. The first training attempt is a failure, so the trainers must find out from the Randomian workers why it failed, as it succeeded many times before in Richland. The simulation picks up two days after the failed training. The interaction between these two opposite cultural groups results in frustration and confusion, which occurs when people from different cultures come together.Randomia: A Unique Simulation for Working Across the Cultural Divide simulates a realistic business-related problem that many Western managers and trainers experience when they interact with people who have different value-driven behaviors. It is designed for fifteen to thirty-five participants and takes approximately three hours. One unique feature is that the Richlanders-composed of some mixture of American, Anglo-Canadian, British, Irish, German, Dutch, Belgian, Scandinavian, Australian, or New Zealander participants-play themselves. They receive no cultural rules, unlike the Randomians, who are given specific rules on how to behave, lending a unique authenticity to the game. Aha! insights are sure to follow!Elegant in its simplicity, clever in its design, Randomia Balloon Factory simulates an interaction between corporate trainers from one country (Richland) and factory workers from another country (Randomia). The four key cultural concepts that this simulation is modeled on are useful for any global corporation whose employees deal directly with people from other cultures or support employees who do. The designers take each of these concepts and trace behavioral outcomes, exploring ways to respond appropriately to culturally different others. Much more material is available in the play of this simulation than can be covered in three hours. If you have done a thorough needs assessment, this can be handled by focusing on those aspects of the experience that are most relevant to the client. -Sandra Fowler, Simulation & Gaming, editor Intercultural Sourcebook Simulations are powerful learning tools. In the hands of skillful facilitators, Randomia Balloon Factory can generate very useful insights regarding the nature of cross-cultural differences. Equally important is its potential for promoting cultural self-awareness. Participants in the exercise should gain an increased level of open-mindedness and humility, both of which contribute to successful cross-cultural relations. -Gary M. Wederspahn, author of Intercultural Services: A Worldwide Buyer's Guide and Sourcebook and Principal Consultant, Intercultural Business Solutions Innovative, realistic and flexible, Randomia is an experiential exercise that builds on the strengths of the classic cross-cultural simulations. It adds flexibility and a welcomed, elegant simplicity. The sophisticated debriefing section has a depth unique in its anticipation of learning opportunities; those 'aha' experiences we all want to encourage. Randomia is a powerful addition to the field. -Jeanne M. McNett, Associate Professor of Management Department of Business Studies, Assumption College

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.019
Threshold uncertainty score0.063

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0020.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0190.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.357
GPT teacher head0.455
Teacher spread0.098 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2001
Admission routes1
Has abstractyes

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