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Record W66944980

Socio-Economic Impacts Associated with the Introduction of Casino Gambling: A Literature Review and Synthesis

2004· review· en· W66944980 on OpenAlexaff
Rhys Stevens, Robert J. Williams

Bibliographic record

Venuenot available
Typereview
Languageen
FieldEconomics, Econometrics and Finance
TopicCommunity Development and Social Impact
Canadian institutionsUniversity of Lethbridge
Fundersnot available
KeywordsRevenueRecreationTax revenueBusinessPolitical scienceLawFinance
DOInot available

Abstract

fetched live from OpenAlex

Gambling in Deadwood is responsible for increasing recreational visits and spending, generating nearly 1,800 new jobs in the town and surrounding communities, and boosting tax revenues. Increased tax and business revenues paid for infrastructure improvements and historic preservation that has brought back much of the 1890’s Victorian look of the town. Gaming caused the loss of some retail activity and generated parking shortages and traffic congestion, but, overall, it has helped to preserve an important historical landmark and to revitalize the local economy. URL: http://www.ers.usda.gov/publications/rdp/rdp296/rdp296c.pdf Reference Type: Report Record Number: 202 Author: Adams, P.; Rossen, F.; Perese, L.; Townsend, S.; Brown, R.; Brown, P.; Garland, J. Year: 2004 Title: Gambling impact assessment for seven Auckland territorial authorities City: Auckland, New Zealand Institution: Centre for Gambling Studies, University of Auckland Abstract: The following report was commissioned by the seven territorial authorities within the Auckland region to inform the development of their local gambling venue policies required by the recently passed Gambling Act 2003. Under this new Act territorial authorities have specific responsibilities in relation to consents for “Class 4” gambling venues, i.e. local venues providing either electronic gambling machines (EGMs) or race or sports betting. Prior to drafting their gambling venue policies, the Act requires territorial authorities to conduct an assessment of the social impacts of gambling on their communities. The report acknowledges the absence of organised systems for territorial authorities to monitor gambling behaviour and its impact within their districts. Using the best available information, a data collection framework has been constructed that identifies key indicators broken into social, economic, cultural and environmental impacts. Since the processes for collecting information for these indicators have yet to be developed, it is anticipated that this framework could provide a base for territorial authorities in future community impact assessment. The report sets out to collect information from sources that are currently available. It summarises local and international literature on the impact of gambling on communities. It collates information from databases on population characteristics, the allocation of community benefit funds by the six main “National Gambling Machine Trusts” (NGMTs), and trends in help-seeking for problem gambling within each territorial authority district. It also summarises a series of stakeholder workshops, which sought public views on the future role of territorial authorities with respect to Class 4 gambling. URL: http://www.gamblingstudies.co.nz/res_pdfs.html Reference Type: Report Record Number: 168 Author: Alcohol and Gaming Authority Year: 1999 Title: Annual Gaming Report 1998-1999 Volume 1 City: Dartmouth, NS Institution: Alcohol and Gaming Authority Call Number: UofL Main Collection HV 6722 C33 N693 1997/98 v. 1 Abstract: This report is divided into six chapters. In the Introduction (Chapter 1), the reader is provided with an overview of the past year, information about the Province’s gaming industry and about the Authority. This chapter also includes a progress report on the status of recommendations included in the Authority’s 1997/98 Annual Report. Chapter 2 provides a financial breakdown of the business of gaming, including an analysis of each type of legal activity in Nova Scotia. In Chapters 3 and 4, the Authority gets to the heart of its research mandate; presenting an analysis of studies assessing the public’s interests, attitudes and reactions to gaming activities in the Province and assessments of the social, health, justice, economic and environmental effects of gaming in Nova Scotia, respectively. Chapter 5 contains an overview of gaming trends in other jurisdictions and of issues impacting on the industry. Chapter 6 sets out

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.015
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.017
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.015
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0020.003
Bibliometrics0.0160.021
Science and technology studies0.0010.001
Scholarly communication0.0030.003
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.064
GPT teacher head0.292
Teacher spread0.227 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations5
Published2004
Admission routes1
Has abstractyes

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