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Record W6906378035 · doi:10.17605/osf.io/hm9fx

Validation of a computerized visual search game for cognitive assessment

2023· other· en· W6906378035 on OpenAlexaboutno aff

Bibliographic record

VenueOpen MIND · 2023
Typeother
Languageen
Field
Topic
Canadian institutionsnot available
Fundersnot available
KeywordsCognitionTask (project management)Visual searchUsabilitySimilarity (geometry)Task analysisNeuropsychologyCognitive loadMetric (unit)

Abstract

fetched live from OpenAlex

There is the demand in the field of neuropsychology and cognitive aging for better tools for assessing cognitive decline - more realistic (ecological validity), more complex (combined cognitive domains) and more sensitive (earlier detection). Sensitivity in tools also incorporates the consideration of cognitive reserve and individual differences: that people with differing stimulating experiences can also present a different cognitive decline and risk for dementia in older age (Stern, 2012). Thus, by using a complex visual search paradigm (foraging) and technology (virtual reality) we created a computerized game which we hope can be useful to fill some of these gaps. We decided on a complex visual search task as it incorporates the main cognitive domains that have been theorized to be crucial in the formulation of cognitive reserve: arousal, attention, working memory and learning (Robertson, 2013; 2014). With this study we aim to validate the task and examine it's feasibility and usability to detect cognitive performance in a wide array of cognitive domains in older people of differing levels of cognitive reserve. The task is a desktop virtual reality game where people forage in different rooms for common household items (e.g. mugs). Participants can (restrictively) navigate in the rooms. The task includes 5 blocks: 4 blocks in which participants forage for one type of item (e.g. mugs) and 1 block in which participants forage for multiple types of items (e.g. mugs, socks, toys, and cans). There are 2 difficulty conditions based on target-distractor similarity: in easy trials target-distractor similarity is low, and in hard trials target-distractor similarity is high. There is also a memory task at the end where memory for object-location learning of the objects in the rooms is examined. In order to validate the task, participants will also complete various traditional neuropsychological tests. The neuropsychological tests being used are: Trail Making Test A and B, Letter-Digit Substitution test, Corsi Block-tapping task, Modified-Wisconsin Card Sorting test and Location Learning test. We are also using the Montreal Cognitive Assessment task and the Nederlandse Leestest voor Volwassenen (Dutch version of NART) as measures of global cognition. Lastly we are using 3 questionnaires on trait curiosity [Epistemic Curiosity (Litman, & Spielberger, 2003), Perceptual Curiosity (Collins, Litman, & Spielberger, 2004), and CEI-II (Kashdan et al., 2004)], the Cognitive Failure Questionnaire for subjective cognitive complaints and the Cognitive Reserve Index questionnaire (CRIq) as a measure of cognitive reserve. We also ask about previous computer use and gaming experience.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.025

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.020
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0020.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.122
GPT teacher head0.473
Teacher spread0.352 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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