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Record W6942036387 · doi:10.14288/1.0431041

Chasing in online gambling and its practical application in gambling intervention

2023· article· en· W6942036387 on OpenAlexaboutno aff

Bibliographic record

VenuecIRcle (University of British Columbia) · 2023
Typearticle
Languageen
FieldAgricultural and Biological Sciences
TopicMycorrhizal Fungi and Plant Interactions
Canadian institutionsnot available
Fundersnot available
KeywordsGambling disorderIntervention (counseling)Session (web analytics)Behaviour changeOutcome (game theory)Naturalistic observationRecreationAddiction

Abstract

fetched live from OpenAlex

'Chasing' refers to a tendency to increase betting in an effort to recoup prior losses (i.e., 'loss chasing') or to satisfy an increased gambling desire following wins (i.e., 'win chasing'). Chasing characterizes the transition from recreational to problem gambling, but few studies have examined this behaviour systematically. Using online gambling data, I sought a holistic understanding of chasing by capturing between- and within-session chasing behaviour. Further, I evaluated a behavioural intervention to reduce loss chasing. Chapters 2, 3, and 4 examined between- and within-session chasing using naturalistic data from a gambling website (PlayNow.com in British Columbia, Canada). For between-session chasing, average gamblers returned more slowly after a losing session and returned more quickly after a winning session. Within-session chasing depends on game type, chasing measurement (bet amount vs. quit probability), and outcome timeframe (immediate vs. cumulative outcomes). Across most games, loss chasing depended more on timeframe but not measurement, whereas win chasing depended more on measurement. After losing more on the last bet, gamblers staked larger amounts over a longer session, but when cumulative losses mounted, gamblers staked smaller amounts over a shorter session. After winning more, gamblers bet more over a shorter session. Chapter 4 used enrolment in the Voluntary Self-Exclusion (VSE) program as a proxy for likely gambling problems. While conventional assessments of gambling problems focus on between-session loss chasing, it did not differentiate VSE gamblers from Non-VSE gamblers. Instead, these groups differed in their within-session loss chasing tendencies. Therefore, future research aiming to identify high-risk gambling patterns should also consider within-session behavioural markers. Chapter 5 recruited gamblers from the survey platform, Prolific, and examined the effectiveness of a novel ‘cashing out’ procedure in alleviating loss chasing. In non-problem gamblers, the cashing out manipulation significantly lowered the amount wagered, aligned with the realization effect. There was no interaction between the cashing-out condition and the gambling group, although the cashing-out procedure was not statistically significant in the at-risk or problem gambling groups. These findings provide future directions for identifying gambling problems based on behavioural tracking data, and present proof of concept data for a new digital harm reduction tool.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.011
Threshold uncertainty score0.047

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0090.013
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0020.001
Open science0.0010.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0110.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.240
Teacher spread0.210 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

Explore more

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